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The warrior culture crosses all three traditions.
Everyone wants to be a hero.

Wintermark has a strong warrior culture. Everyone wants to be a hero, and there are many opportunities for heroic action on the battlefield. This means that while heroism does not have to mean fighting, it does for many Winterfolk. The warrior culture crosses all three traditions; while outsiders may think of the Steinr warrior in chain with runebound weapon and shield when they envision a Winterfolk warrior, the Suaq and the Kallavesi traditions stretch back to a time before the first Steinr set foot in Hahnmark.

The Steinr generally prefer close melee to archery or skirmishing, most often fighting with a one-handed weapon and shield and wearing layers of mail and thick leather. Their generals are often larger-than-life figures who lead from the front and seek out the counsel of the warbands they will lead before planning their strategies – but who brook no disagreement once the plan is decided.

The Suaq employ their hunting craft equally well in the forest and on the battlefield; their archers give close support to their spearmen who in turn look to attack the flanks and other weak points in their enemy's lines. Suaq generals pick their battles carefully, looking to make best use of the terrain and any situational advantage they can create for their army.

Kallavesi warriors tend to favour the axe, either a shorter axe in either hand or a long handled axe near as tall as a person. In battle they often try to take on the demeanour of a ferocious animal such as a boar, wolf or bear. They are alert for omens, reading the flow of the battle around them and anticipating threats and opportunities. Kallavesi generals work closely with the shamans to pick the most auspicious locations and strategies for a battle.

The generals of Wintermark, regardless of tradition, have a responsibility for their people and are expected to call a retreat if it becomes appropriate. A futile death is not a good death and once the order is given, warriors withdraw without shame or ridicule. Winterfolk strive not to rout – when they retreat it is a matter of tactics.

The Marks of Honour shown here are laid over a map of the Thule nation of Otkodov.
Some thanes reward victorious captains with marks of honour, a forerunner of the Imperial Guerdon.

At the heart of most Wintermark forces is one or more banner-bearers. The banner-bearers, also known as bannermen or bannerwomen, are an old Steinr tradition. They are warriors whose role is to inspire and enthuse the rest of the warband. Most banner-bearers are skilled warriors, but their purpose is to rouse the courage and fighting spirit of their band. The traditional responsibility of the banner-bearers is to carry a warband's banner, a difficult and dangerous job that makes it impossible to carry a shield. Even if they are not personally carrying the banner, they tend to stay close to it as it is the heart of the unit.

Banner-bearers find many ways to motivate their colleagues. Steinr banner-bearers often carry instruments of war, drums, horns and the like to perform music on the battlefield to lift spirits. Kallavesi banner-bearers prefer to anoint their fellows with oils and use ancient tales to remind their comrades of past heroes. Some Suaq banner-bearers prefer to lead their warriors in song while others learn the chirurgeon's art.

Winterfolk generals know that the banner-bearers are key to the battle, and encourage the Thanes to pick wisely; a few good banner-bearers can change the course of the battle with their skills. In some situations a good banner-bearer is more important than the Thanes who actually command, because their presence can keep a group of warriors focused and prevent them routing. A wise general traditionally wants to have the banner-bearers present when strategy is discussed. While the Thanes may have insight into the situation, it is the banner-bearers who are relied on to remember the plan and make sure their comrades keep to it.

Grimnir

Especially important are the grimnir, Wintermarkers who have dedicated themselves to the healing arts. They combine the study of herbs and traditional healing methods with practical experience that is invaluable to the militaristic Wintermark society. While they have an important role to play on the battlefield, they have a wider role to see to the health of everyone in their hall.

While Winterfolk warriors are highly valued, those who keep those warriors alive and healthy are valued even higher. By ancient tradition the grimnir are forbidden from the front lines of any conflict; they are expected to hang back and keep themselves out of harms way. After all, a dead doctor heals no warriors. Some grimnir push this tradition to the limit, staying just behind the front line, but most take their responsibility seriously and carry out their work a safe distance away from the fighting.

The grimnir are denied the obvious chances for heroism that warriors can find on the battlefield. Instead they work to the last to save the lives of their comrades rather than concerning themselves with renown. Most Wintermark warriors acknowledge this sacrifice, treating the grimnir with a profound respect. The grimnir can be all that stands between a warrior and a lingering, painful, futile death. During a battle it is normal for a grimnir to be accompanied by a few warriors, often those whose life they have saved. Unlike the grimnir, these warriors do not hang back; they are expected to fight their way through to the wounded and bring them to be tended by the grimnir.

The grimnir tradition began with the Suaq. In the past, the healers of a Suaq tribe did not accompany the hunters into the wilderness but instead maintained the camp and prepared to heal those who were injured by wild beasts. The Steinr added their own traditions wherein the chirurgeon responsible for tending the wounded was also entrusted with the task of maintaining the hall or home – "good health is founded on a strong hearth". Consequently, while most Thanes aspire to be powerful warriors, it is not uncommon for a thane to be a sworn grimnir, seeing to the health of everyone who lives in their hall.

RoaringWintermark.jpg
Wintermark fields two armies, and a third is being commissioned.

There are physicks and healers in Wintermark who are not members of the grimnir - they have not sworn the oaths to stand apart from battle and instead tend to the fallen. Such individuals are appreciated and valued, much as healers are in any land - it is merely that they do not receive the special kind of respect claimed by the grimnir by dint of the vows they have sworn.

Imperial Armies

Wintermark fields two imperial armies; the Fist of the Mountains and the Green Shield Army.

FistoftheMountains.jpg

The Fist of the Mountains

This army is supported by a number of miners, engineers and ex-prospectors, and the captains are regularly advised by clever icewalkers and proud scops. Centuries of fighting in the mountains of Sermersuaq, Skarsind and Hahnmark have left their soldiers with a reputation for caution and for an ability to fight viciously in tight spaces over vertiginous drops. Their unyielding nature means that while they do not fight to the last drop of blood, they are known for their stubborn dedication to making their enemy pay dearly for every inch of land they take from Wintermark.

The first Wintermark General leads the Fist of the Mountains army, and is appointed (or re-appointed) at the Summer solstice each year.

The Green Shield Army

The army of the Green Shield have fought in almost every campaign in the northern empire and have a long history of supporting the Varushkan and Navarr armies on campaign. Each soldier is equipped with an axe and a wooden shield with a green covering, usually decorated with a symbol in gold or white that marks the regiment the soldier belongs to. They are famed throughout Wintermark for their heroic deeds, and the presence of the Green Shields has turned the tide of battle more than once. They are one of the few armies outside Navarr that have any experience fighting vallornspawn, usually in Hercynia.

The second Wintermark General leads the Green Shield Army, and is appointed (or re-appointed) at the Winter solstice each year.