Category:Day Ritual
Ritual | Explanation | Magnitude |
---|---|---|
Ascetic Star of Atun | Removes venom. | 2 |
Hakima's Glass | Divine details of bonded item or person. | 2 |
Piercing Light of Revelation | Removes obscuring effects and opens night pouches. | 2 |
Horizon's Razor Edge | Grants ability to call cleave with a weapon once each day. | 3 |
Distillation of Diverse Parts | Recover herbs from potion. | 4 |
Illuminate the Higher Mind | Shares knowledge of one spell with another magician for a season. | 4 |
The Celestial Library | Gives book or scroll to Eternal. | 4 |
Bright Lantern of Ophis | Analyses a magical effect. | 6 |
Crystal Clarity of the Rational Soul | Grants an aura of calm and serenity to a character for a day. | 8 |
Revelation of the Jewel's Sparkling Heart | Adds 8 additional ingots to the production of a mine over the next season. | 8 |
Sign of Aesh | Reduces the magnitude of the next Day-realm ritual you cast by yourself by 2. | 8 |
Skein of Years | When the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed. | 8 |
Solace of Chimes | Creates a calm roleplay aura. | 8 |
Clear Lens of the Eternal River | Divines the historical significance of the immediate area. | 8 |
Chimes of Annulment | Suppresses the effect of a Druj miasma focus for one minute. | 10 |
Sharp Eyes of the Corsair | Grants a minor enhancement to a military unit assigned to a spy network for a season. | 10 |
Sular's Promise | Grants a fleet greatly increased results from trading action during the next season. | 12 |
Eye of the High Places | Divines effects on a region or territory. | 14 |
Eyes of the Sun and Moon | Divines details of campaign armies in a territory. | 14 |
Ascendance of the Highest Mind | Target learns up to three spells known by the coven for a season. | 15 |
Alignment of Mind and Blade | Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear. | 18 |
Swim Leviathan's Depth | Communes with an eternal to divine the causes events. | 18 |
Kimus' Glaring Eye | Grants the ability to use repel on two targets at once. | 19 |
Standing at the Threshold | Allows a coven to perform an extra ritual each day for a season. | 19 |
Carve the Crystal Guardian | Transforms a mana site into a powerful military unit for a season. | 20 |
Combing the Beach | Provides guidance from the eternal Roshanwe. | 20 |
Crystaline Focus of Aesh | Grants one rank of Day lore for a Season and additional prowess when performing divination rituals. | 20 |
Garden of Teth-Anon | Grants members of a coven +1 rank when performing a ritual they have not mastered. | 23 |
Transcendent Mastery | Target gains all spell knowledge. | 26 |
All the World in a Grain of Sand | Curses a character with madness that prevents ritual casting. | 30 |
Clarity of the Master Strategist | Grants an increasing bonus to a campaign army when it is on campaign. | 80 |
Revelatory Light of the Empyrean Spheres | Grants one use of area-of-effect paralysis. | 150 |
Bright Eyes Gleam in the Depths | Enhances the production of all mines in the Empire. | 160 |
Pages in category "Day Ritual"
The following 44 pages are in this category, out of 44 total.