Earl
An Earl is the leader of a Dawnish noble house. The title is used for both men and women.
Setting Tests
One of the most important roles of the Earl is setting tests of Mettle, Ardour and Resolve.
Enchanter
An Earl who possesses magical powers may style themselves an Enchanter. With the resources of an entire noble house to back them up, Enchanters can exert a great deal of influence over the Nation. It is common for an Enchanter to have been trained as a War Witch, although by no means universal. Sometimes an Earl becomes a Enchanter later in life, studying magic as a means to expand their personal power.
Most Earls possess at least a rudimentary understanding of Ritual magic, focusing on the magic of the Summer Realm (which grants strength to them and their troops) and the Autumn Realm (which deals with prosperity and influence). The primary weakness of ritual magic from the point of view of an Enchanter is that it is most powerful when supported by a group of ritual magicians, and Dawnish noble houses tend to shy away from this practice in favour of the more glorious battlefield power wielded by the War Witches.
Perhaps most importantly, an Enchanter is in a good position to deal with the Eternals on a more-or-less equal footing. Enchanters often pursue relationships with Summer Eternals, who respect the personal power of a mighty individual more than they do the more diffuse power of a ritual group or lesser wizard.