Garden of Teth-Anon
Rules
Day Magnitude 26
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a coven. At least three members of the coven must be present throughout.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This ritual grants the coven that performs it the ability to perform an additional ritual each day.
The ritual counts as an enchantment on the coven (or the coven bond itself) rather than the individual ritualists.
When cast with more than one contributor, this ritual always counts as a use of the coven bond and counts towards the number of rituals the coven can perform that day.
The effect lasts until the start of the next Profound Decisions Empire event.
Description
According to scholars of Day, this ritual works by capturing the resonance of every time in the past that the coven did not perform a ritual, and every point in the future where they will not perform a ritual, and using the echoes of those moments to allow the coven to perform additional rituals now. Ritualists who are part of the coven often experience stange moments of deja vu, or have fleeting memories of rituals they know they did not perform but might have performed. When actually performing a ritual, these sensations become stronger - occasionally a ritualist may briefly hallucinate that they are performing a different ritual, in a different place, at a different time. These impessions are rarely overpowering, but can be unsettling the first few times they occur.
It is worth noting that the power of this enchantment goes into effect immediately; even though the ritual is always cast using the coven bond, the ability to cast another ritual that day is available straight away.
Common Elements
This ritual is often performed under the open sky, with as little secret as possible. Some covens choose to use a public spot, or the Anvil regio, specifically to reduce the secrecy of what they are doing. The magicians often use things associated with past rituals, and it is very common for the coven to bring all of their ritual talismans along even if they are not going to use them, to encourage the connection between past, present and future rituals. For the same reason, they will often include any children who they hope will become future magicians and join the coven. Indeed, for some covens (especially Varushkan cabalists) one or more of the contributors will be a youngster coached and mentored by a more powerful magician.
Symbols of doors, threshold and passages are often used; Urizen magicians may evoke images and symbols of the net of the heavens while Navarr ritualists obviously make connections between the great dance and the idea of moving the ability to do a future or past ritual to a point at which it is more useful. Some covens end the ritual back-to-back, or in groups of three, reinforcing mystic ideas of a threshold as the ever-moving now between the past (the backwards looking figure) and the future (the forwards looking figure).
The runes Ophis and Sular and Aesh are commonly invoked, as is the rune of dominion or the subtle rune Queros which synergises well with the subtle energies used in this magic. The constellations of The Key and The Lock are regularly used, and many covens evoke the image of The Door or The Three Sisters as well. It is not uncommon for the ritual to evoke the power of sphinxes who are viewed in some quarters as possessing powers to see the past or future, or to use symbols of Vigilance, Wisdom or Ambition.