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Overview

There are two ports available to characters with the fleet resource, Kavor in the north and Vezak in the south. The most common resource gained by trading with Jarm is mana crystals.

The two city-ports are fierce rivals. Vezak is one of the oldest cities in one of the most influential Principalities, but Kavor may be wealthier - the northern Principalities are much richer in valuable green iron and iridescent gloaming than the southern or eastern Principalities, and parlay their wealth into power in the politics of the Princes.

There is currently no Imperial-accessible port in the eastern Principalities, and the powerful Magician-Princes of Kavor and Vezak (and their supporters) seem to have a vested interest in maintaing this state of affairs. Wise merchants avoid being caught up in the intrigues of the Magician-Princes, but it is easy for a merchant who is known to spend time trading with one of these ports to receive a frosty reputation in the other.

Kavor (Northern Principalities of Jarm)

Fortified Kavor controls access to the richly forested hills of the northern Principalities. The magician-princes are canny merchants, more civil and more ruthless than their southern cousins. Merchants and foreigner travelers are often invited to banquets and feasts thrown by the Magician-Prince of Kavor, where they enjoy a status part-way between honoured guest and entertainment.

Kavor is the destination of choice for those who desire access to the green iron of the northern Principalities, but this port is also rich in iridescent gloaming, a resource very much in demand throughout Jarm. The warm, forested hills of the northern Principalities are home to great gardens where Cerulean Mazzarine is grown and harvested, as well as to a peculiar breed of small, hairless.mammoth from the eastern Principlaities called a slon that serves as a beast of burden alongside the oxen more familiar to Imperial visitors.

Trade with Kavor

A starting fleet resource that engages in trade with Kavor during downtime will produce 4 doses of cerulean mazzarine, 3 ingots of green iron, 3 measures of iridescent gloaming and 1 mana crystal. A fleet that has been upgraded, or that engages in piracy, will produce more valuable resources according to this chart of foreign ports.

Vezak (Southern Principalities of Jarm)

Traders from across the southern Principalities bring their wares to the teeming city of Vezak; a riot of colour, sound and spices where the cosmopolitan magician-Princes engage in endless rounds of intrigue and conspiracy. Visitors are welcomed to the Foreign Quarter of the city, where merchants from around the world rub shoulders and compete for the bounty of the forests of Jarm.

Traders in Vezak come away with ambergelt and dragonbone harvested from the forest preserves of southen Jarm, but sometimes find themselves caught up in the intrigues of the southern Magician-Princes, each of whom maintains a presence here under the watchful eye of the immensely rich Magician-Prince of Vezak. Few Imperial citizens can visit this city without attending the Vezakeen Gardens, an immense structure combining the role of public garden, museum, treasury, performance space and menagerie that is considered (particularly by the Jarmish) to be one of the wonders of the world.

Trade with Vezak

A starting fleet resource that engages in trade with Vezak during downtime will produce 3 measures of dragonbone and ambergelt and 3 mana crystals. A fleet that has been upgraded, or that engages in piracy, will produce more valuable resources according to this chart of foreign ports.

Rigia (Eastern Principalities of Jarm)

This Eastern port has only recently been opened to Imperial fleets.