Caricomare
Caricomare is a district of the League city of Sarvos. In 348YE it was devastated by a terrible tempest; in 378YE it was restored and reinvigorated thanks to the generous donations of the citizens and the tireless work of it's Senator.
History
Caricomare was a vibrant trading hub for the empire, famous for it's miraculous quays. Ships from across the Bay of Catazar, and the wide world beyond, were regular visitors to the jewelled city and their engagement with League society often began there.
The tomb of the Empress Giselle stands in the ruins of the Alivetti guild estates here, but the ward was better known as the site of the wondrous Caricomare Quays, a great marvel unmatched elsewhere in the world. The mechanical quays were devastated by the storms that flooded this part of the city. The repairs were considered too costly and the floods created a displaced populace, compounding the overcrowding in the city. Caricomare spent three decades as an abandoned, dangerous place, a maze of flooded streets and waterlogged buildings, but it was said that riches could still be found in the depths, for those brave enough to investigate.
Destruction
In 348YE, the city was struck by a terrible tempest that did significant damage to many coastal parts of the city and lead to the flooding and eventual sinking of the southern district of Caricomare. Reclaiming the ruined quarter of the city was deemed "too expensive" by the Senate - a move that some bitter Sarvosans believe to have been intended as a punishment for the League and the city of Sarvos in particular, in the wake of the unpopular Empress's death.
Rebirth
It seemed as if Caricomare was doomed to remain a haunted ruin forever. But in 378YE a decision by the Imperial Senate saw the beginning of a major reconstruction effort in Caricomare, to drain the flood and to appoint a Mayor to oversee the district. Thanks to these efforts, the area is once again a thriving district of Sarvos despite thirty years of neglect. Many sections had to built over, using the sunken ruins as the foundations for new structures, but great pains were taken to include as much of the original architecture as possible. The tomb of Empress Giselle in the Alivetti guild estates was one such area; painstaking raised from the waters and returned to its former glory. Other historic buildings have also been raised and restored or rebuilt in their previous image with numerous families and Cartas reclaiming lost property throughout the district.
Some of the sunken roads have been left underwater and cleared of wreckage, leaving simple water ways that serve as canals and as a memorial to those who were lost to the storm. Many of the bridges build to span the waterways are adorned with memorial plaques and mementos. The districts of the Caricomare have been redesigned to keep trade, the districts life blood, flowing smoothly. Wide roads and canals now run through the district from the quayside like the spokes of a wheel, allowing people and goods to get where they need to be quickly.
Among the many new additions is the Notturno district, the official home of the Caricomare Night Market. During the day it is another bustling market place, however as the sun sets it really comes alive. Some outrageous claims have been made that the Night Market is lit by more lights than there are stars in the sky, but it cannot be denied that the grand marketplace is an unceasing riot of colours and sounds whether it is noon or midnight. Anyone and everyone is welcome, whether they want to trade, entertain or be entertained.
The quayside is trading again, but the mechanical quays are still too badly damaged to function and whole sections had to be dismantled in the restoration process. Until the docks are fully rebuilt the Caricomare won’t be the trade hub it once was.
An obvious new addition is the gleaming white statue that adorns the quayside depicting Senator Miroslav of Sarvos, who championed the rebuilding in the Senate and now watches over the results of his hard work.
Over the Winter of 378YE, the statue of Miroslav underwent a dramatic, unexpected change. The statue itself was quickly concealed behind a wall of scaffolding and dust-sheets ... but not quickly enough. Gossip initially suggested that the entire statue had warped and shifted like hot wax, changing from a depiction of the proud Senator into an effigy half-goat, half-serpent with twisted features, cloven hooves and impious horns.
Even with a few guards preventing access to the statue, any number of urchins and interested citizens have uncovered the truth - the statue has "only" changed so that the facial features reflect those of a snide naga. Rather than gazing out across the bay, the statue leans slightly forward, whispering conspiratorially behind one raised hand, forked snake-tongue protruding and an expression of malicious glee.
The sculptor who was initially engaged to create the statue, Anatrice di Sarvos, has made little secret of the fact that she is not interested in returning to a finished piece and considers the fact that the statue has altered to be "not my problem." In private she has amended to this, "not my problem - I've been paid."
Casual examination by magicians suggests this vandalism is not the result of a mundane attack; a weak aura of Night magic could be easily discerned around the sculpture for the first month or so.The Mayor of Caricomare
With the restoration of the district, the Imperial title of Mayor of Caricomare has once again become available. Responsible for overseeing the district and representing it's cosmopolitan citizenry to the Senator; those same citizens trust the mayor to vote on their behalf in the Sarvosan senatorial elections each summer.