Magic items
Enchanted Items
- You must be bonded to a magic item to use it
- You can only be bonded to one item of each type at once
- Magic items are made by artisans
- Most magic items last up to four events
To use an enchanted item, a character must be bonded to it. Magicians can cast create bond to bond a character to an item, or an artisan can bond a character to any item that they know how to make. A bond lasts as long as the magic of an item endures, or until a magician breaks the bond using the a spell.
Magical items fall into one of a number of types, you can only ever be bonded to one item of each type at any one time.
E.g. Your character is bonded to a sword with the Shield Breaker enchantment on it. You cannot become bonded to a two-handed axe with the Giants Maul enchantment because both of these items are weapon type enchantments.
A character who has purchased the artisan skill can make at least one magic item before every event. Enchanted items last for a single year from the day of creation. This means that they can be used at the following four events before the magic is lost.
Personal Magic Items
- There are three types of magic item a character can be bonded to
- You can only be bonded to one of each type at once
Characters may bond to three different forms of personal items. You may only be bonded to one item of each type: armaments, garments, and accoutrements.
Armaments | |
One-Handed Weapons | Arcane Weapons |
Two-Handed Weapons | Rods |
One-Handed Spears | Staffs |
Paired Weapons | Wands |
Pole-arms | Ritual Staves |
Other Weapons | Icons |
Musical Instruments |
Armaments
- Armaments are items designed to be wielded
- You must be actively wielding an armament in hand when you use its magical abilities
- You must be able to wield an item to bond to it
Most armaments are items designed to be held in the hand and wielded, presented or used. Weapons and implements are the most common armaments, but this type also covers icons, ritual staves and musical instruments.
Changing Magic Items
- You can never use two items of the same type in the same day
- If an item has been used then it cannot be used again that day
Any magician can perform a spell that breaks the bond between an item and a character. If the character has used the ability of their magical item in any way that day then they cannot benefit from the abilities of another item of the same type that day. The item is also affected - any character that is bonded to an item that has been used that day cannot make use of it until the following morning. The ref will inform you if an item has already been used that day when you are bonded to it.
E.g. You have a shield-breaker magic weapon that you have used to call SHATTER earlier that day, using the item. You cannot use any other magic weapon until the following day even if you bond to a new weapon. No other character can use this magic weapon until the following day even if they become bonded to it.
If the character or item is not present when the break bond spell is cast then the power of the item for the day is automatically used, as is the character’s ability to use an item of that type for that day.
Artefacts
Artisans can use ilium to make a permanent artefact version of any magic item they can create. These powerful items retain their properties indefinitely, are readily identifiable as unique named items, and can exert powerful roleplaying effects over anyone bonded to them.
Further reading
- You can learn more about the artisan skill used to make magical items here.
- You can learn more about the many magical items that can be created by Imperial artisans here, and the list of items available is found.
- You can learn more about how magical items are made by artisans here.
- You can learn more about the various special materials that artisans use to craft items here, and more about the rare star-metal ilium here.ere