Detect magic
Description
This simple divination is invariably the first one that a magician learns to cast. Every magician is able to cast it; along with Operate portal and Create bond, it represents a shared suite of powers common to everyone who works magic. Being able to perceive magical auras is a key part of learning to cast spells and perform rituals. Once an apprentice magician masters the ability to attune their perceptions to magic, the spell allows them to perform a number of simple functions relating to magical energies.
Detect magic is versatile but does not provide in-depth information about a magical effect. Where complex magical effects are concerned, the Bright Lantern of Ophis is much more effective at divining details of a magical effect.
This spell is very versatile, and has plenty of different applications that may be called on over the course of a day, so a character who specialises in this kind of divination may want to invest in a Seer's Probe which allows the wielder to cast extra detect magic spells in a day (and grants access to voice for the dead as well).
Perception of magical auras is not restricted to magicians - the Magpie Infusion is a herbal preparation that can be used to duplicate the effect of detect magic in a limited fashion.
Rules
1 personal mana Regular Spell
Effects
This flexible spell can be used to perform a number of seperate tasks, but only one may be used each time the spell is cast. Each of these uses requires the assistance of a referee.
- Discern Enchantment. By casting the spell on a single target that is close enough to touch, you determine the level and realm of any enchantment on the target.
- Identify Ritual Performance. You can use this spell to discern the magnitude and realm of a ritual that is being cast if you are close enough to hear the words of the ritual.
- Identify Magical Item. By casting the spell on a single magic item you can determine it's basic abilities. When used in this way it does not reveal the presence of any additional qualities such as the presence of a curse, hallow or hidden roleplaying effect. Using the spell in this way will also detect any enchantments on the target item.
- Discern Arcane Mark. You may cast this spell on a single target to determine if they have an Arcane Mark, and whether than arcane mark is the same as your own (assuming you have one). When cast for this specific purpose, it does not discover any other information about enchantments on the target. This use of detect magic is closely tied to the Right of Challenge of the members of the Conclave orders.
- Discover Conjunction. Detect Magic can also be used to interact with the Sentinel Gate, the powerful teleportation portal that stands in Anvil and allows characters to quest and take part in battles. When you use the spell in this way, you can ask a referee if a specific conjunction is anticipated. You must specify as exactly as possible the destination you are looking for - it is not enough to just name a territory or region. For example, you might ask if there will be a conjunction to "The shrouded glen, on the outskirts of Mournstead in Liathaven" - it is not enough to just ask if there is a conjunction to Liathaven or Liath's Ring. When used in this way, the referee will tell you if there is a conjunction; when it will open; how many people may pass through it; and any special circumstances that related to that conjunction.
Some effects can conceal information from detect magic, but in that case the presence of the obscuring effect itself is always detected by this spell. There are no enchantments that will cause detect magic to give false information.
Sample Spellcasting Vocals
- (with eyes closed and one hand almost touching the target) "Let my inner eye be opened, let me see more than mortal men, let me look beyond the world of colour and shape, and see the true world beyond, by the light of the hidden moon, let my inner eye be opened."
- "Upon my brow is the crown of four stars; it grants me authority to command the hidden gate. Let the star of the east attend and grant me wisdom; let the star of the west attend and grant me insight. Let the star of the south burn away the shadow; let the star of the north grant me sight beyond the veil. Let the paths of the future be shown to me, Sentinel Gate I command you speak to me with the voice of the Heavens."
- (sketching each rune in turn in the air above the target) "In turn I cast the runes. I invoke the bright lantern, I invoke the light of truth, illuminate this man/woman with the light that reveals, the light that drives away confusion and lays bare the secret lore at the heart of all things."
- (during a careful examination of the target) "I am here, the Doctor, who sees keenly and separates truth from deception. My keen eyes cannot be deceived, by keen wit cannot be stayed when I speak of hidden things. Nothing can hide from my gaze, and all secrets are laid bare before me. I come to present my diagnosis, as I have been bid."
Common Elements
- Rune Magic: The obvious runes to include in detct magic are Sular, Aesh, Ophis and Irremais all of which deal with knowledge or information. The runes Diras and Wyr might also be appropriate to some casters, however, especially when exploring a mysterious or enigmatic magical effect. Finally, a rune that reflects the nature of the target might suggest itself - the rune of plots suits an attempt to detet an arcane mark for example.
- Astronomancy: the Key suits detect magic in general, but the Door has obvious correspondences when using the spell to determine the presence of a conjunction on the Sentinel Gate.
- Dramaturgy: Two personae are associated with this spell. The Doctor works through careful examination and study of a target, while the Witch represents a more intuitive approach. Lantern, which reveals things when lit, is also a good match for this spell - either pretending to kidle an invisible flame in an actual phys-rep or calling its authority as a tool of revelation and discovery.
- Other traditions: A Dawnish witch might evoke the power of a wise sphinx, while a Wintermark or Varushkan magician might call on totems associated with wisdom (ravens and spiders or squirrels respectively).