Apothecary Potions
Every apothecary knows how to mix these five essential preparations. They allow the drinker to gain medicinal aid without needing the personal attention of a physick.
Anodyne Embrocation
This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symptoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.
- Form: Salve.
- Description: This dark blue cream has a gritty, slightly sandy texture. It smells strongly of freshly cut grass. Put a tiny drop on your finger or your tongue, and the tip quickly becomes numb.
- Roleplaying Effects: The salve numbs the pain of your injuries, and its strong scent helps to clear your mind.
- Mechanical Effects: You can ignore the roleplaying effect of a single traumatic wound until the end of the current battle.
- Recipe: One dram of Marrowort and one dram of True Vervain.
Bloodharrow Philtre
A thin, slightly toxic elixir that harrows the blood of the one who drinks it. After a moment or two of agonising pain, the body is purged of venom, and of some minor poisons.
- Form/Description: Liquid.
- Form/Description: This translucent red liquid has tiny white particles suspended in it. It has a spicy scent, and a tiny amount on your tongue or your finger tingles unpleasantly for a moment.
- Roleplaying Effects: Pain spreads rapidly through your body; you feel as if your blood is on fire. After a moment or two, the pain fades.
- Mechanical Effects: You lose the venom condition.
- Recipe: One dram Imperial Roseweald and one dram of Marrowort
Elixir Vitae
This potent healing elixir captures the essence of True Vervain to restore health and vitality. It is a common preparation in the Empire, carried by warriors and healers alike, and many can identify the clear, slightly sticky liquid on sight.
- Form: Liquid.
- Description: This translucent liquid is tinted a pale blue-green. It has a clean, fresh scent. A tiny drop of the sticky fluid on your tongue or your finger tingles pleasantly for a moment.
- Roleplaying Effects: A warm glow spreads quickly through your body, removing pain, revitalising your spirit and creating a sense of enormous well-being.
- Mechanical Effects: You regain all lost hits.
- Recipe: One dram of True Vervain and one dram of Cerulean Mazzarine.
Feverfail Elixir
This elixir drives out the lingering effects of enervation. It is occasionally useful in treating symptoms that include excessive tiredness or dizziness.
- Form: Liquid.
- Description: This translucent grey liquid smells faintly of spring flowers. A tiny drop of the thick, syrupy fluid on your tongue causes a grimace - it tastes a little like spoiled milk.
- Roleplaying Effects: You feel nauseous. A dizzying chill spreads through your body, leaving you incapacitated for a few moments. Both effects clear as quickly as they arose, leaving you feeling revitalised.
- Mechanical Effects: You lose the weakness condition.
- Recipe: One dram of Bladeroot and one dram of Imperial Roseweald.
Ossean Balm
This blue salve is used to rapidly restore a ruined limb. The treatment forms a thick crust over the damage limb, causing it to become stiff and immobile for a few moments, after which the damaged skin peels away to reveal fresh and undamaged material beneath.
- Form: Salve.
- Description: This blue cream has no discernable scent. It has a gritty, sandy texture and quickly dries when you rub it between finger and thumb, leaving a thin crust that soon flakes away. It tastes disgusting.
- Roleplaying Effects: The salve forms a thick crust over your damaged limb, leaving it stiff and immobile for a few moments, after which the damaged skin peels away to reveal undamaged flesh beneath.
- Mechanical Effects: You regain the use of a limb that has been ruined by cleave or impale.
- Recipe: One dram of Cerulean Mazzarine and one dram of Bladeroot.