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Rules

Day Magnitude 30

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. At the end of the ritual one of the contributors is chosen to deliver the curse with a pronouncement of doom.

This effect is a curse. A target may be under more than one curse at a time.

Effects

This ritual creates a curse that is delivered to a target with a pronouncement of doom: one contributors is chosen to deliver the curse, and they must do so within fifteen minutes or it falls on their own head.

While under the curse, the target experiences a powerful roleplaying effect; their mind has been exposed to an enormous, revelationary and thoroughly terrifying truth that they cannot bear. They are plagued with madness; they may hallucinate, talk to themselves, become paranoid or obsessed with uncovering and recording trivial, confusing details. They may embrace their madness seeking more and more information, or flee from it and hide in their own minds.

While under the effect the target loses access to the ability to cast mastered rituals; they contribute to all rituals as if they had not mastered them (this includes losing the ability to employ any options that require you to have mastered the ritual).

The effect of the ritual lasts for a year (until the start of the Profound Decisions Empire event four events from now).

Removing the Curse

The curse can be removed by certain powerful creatures or items. It can also be alleviated by powerful rituals that remove curses of madness or personal disintegration such as Transmogrification of the Soul's Echo.

Description

This dreadful curse is sometimes embraced by it's victims as if it were a blessing, but there is no real benefit to receiving it. The target loses the ability to perform rituals effectively, and often becomes obsessed with trivia. The vision they suffer is virtually impossible to articulate, and attempts to do so often leave them frustrated and confused.

Common Elements

As with many curses this ritual often involves a recitation.of the grievances against the target; sometimes obscure formulae or invocations to reveal to the target the vast expanse of the comsos are invoked. Lights or fires are often created, with more and more light focused on a single point to suggest the overwhelming power of the vision. Ashes, sand and dust are another common component. The rune of revelation is often evoked, suggesting that some revelations are damaging to the mind, and the runes Irremais or Aesh may be defaced or destroyed to represent the loss of wisdom and clarity.