Captain's Command
This is a placeholder page for content that PD are actively working on.
Description
The sentinels of Urizen and the cataphracts of Highguard alike appreciate the tactical versatility granted by these powerful weapons, Whether sweeping a foe's legs out from under them, or driving an enemy back with a mighty blow and an intimidating shout, the captain's command offers a greatly enhanced range of options.
The Freeborn often call these weapons Tempest Blades because the kohan who wield them use them to devastating effect when moving quickly through the massed ranks of opponents, spreading confusion and scattering their enemies in disarray like powerful winds.
Rules
- Form: Two-handed Weapon. Despite the name any two-handed weapon may be a captain's command.
- Effect: You may spend a hero point to call STRIKEDOWN or REPEL when you strike with this weapon.
- Materials: Crafting a captain's command requires twelve ingots of tempest jade, eleven ingots of green iron. five measures of dragonbone and three ingots of orichalcum. It takes one month to make one of these items.
When asked to solve the riddle of the Mysterious Knot by the adepts of ancient Tsark, the sword-scholar Sulemaine simply took up her blade and cut the adepts in two.
"Mystery only exists when someone is interested," were her final words on the subject.
"Mystery only exists when someone is interested," were her final words on the subject.