Philtres of War
The philtres of war are popular with soldiers and warriors throughout the Empire. They invigorate personal reserves and strengthen the body, as well as helping to focus the will.
Restoring Hero Points
These potions restore spent hero points. They will not give a character hero points if they do not already possess them.
Philtre of Strength
The light
- 'Effect: You regain 1 spent hero point. If you have no hero points this potion has no effect.
- Roleplaying Effect:
- Recipe:
Bannerman's Honey
This potent elixir strengthens the flagging spirits of the battered knight, and gives renewed vigour to the bard or the bannerman. It is a thick, syrupy potion with a deep amber glow that many find quite beautiful.
'Effect: You regain up to 3 spent hero point. If you have no hero points this potion has no effect. Roleplaying Effect: The drinker feels a burst of renewed energy, and feels an urge to act immediately in pursuit of their short-term goals. Further, they also feel a strong urge to share their confidence with and raise the morale of their allies, to inspire others to follow their lead. Recipe:
Philtre of Enduring Puissance
This effervescent deep-green elixir is very rare and consequently much sought after. Originally formulated in Urizen, it combines a small amount of the star metal Ilium with various herbs to create a truly magical preparation. The deeper the reserves of personal power the drinker has, the more powerful the effect - there are stories of bottles of this miraculous elixir being handed down as heirlooms by noble houses in Dawn, successive generations refusing to drink the potion unless they are facing a challenge greater than that faced during the previous generation when the potion was not touched.
'Effect: You regain all spent hero points, and gain an additional hero point. This additional hero point is the first one spent when you spend hero points, and does not stack with other sources of additional hero points. If you have not used this temporary hero point within half an hour it is lost. If you do not have hero points this preparation has no effect. Roleplaying Effect: The drinker is filled with a sensation of immense confidence and self-belief. More than that, they feel a very strong urge to demonstrate their prowess to everyone. Recipe: ... and a pawn of Ilium
Tincture of the Whipped Cur
'Effect: You regain all spent hero points, and gain an additional temporary hero point. This temporary point is the first one . If you have no hero points this potion has no effect. Roleplaying Effect: The drinker is full of doubt and emotional turmoil for the next ten minutes. Recipe: One dram of Cerulean Mazzarine, one dram of Marrowort and two drams of Bladeroot.
Amaryl pulled the tiny bottle, hollowed from a single piece of amber, from his pocket. He weighed it in his hands for a moment as he tried to judge the situation. Two of his brother-knights were down and bleeding, a third was being helped to his feet by Lord Bohemond. One of the ogres was lying on its side, clearly bleeding to death, while Sir Marthe and Sir Leopold harried the others with withering steel.
Yet through the trees he could make out two more ogres and at least a dozen more orcs, one of them with the pale skin that marked him out as almost certainly either a shaman or a veteran warrior. Sir Marthe was clearly keeping herself on her feet through force of will alone, her shield hung battered and broken at her side. Lord Bohemond looked drawn, his reserves of magic clearly depleted as he feverishly attended to Sir Marthe's shattered arm.
"Is this the time?" he wondered. As if sensing his uncertainty - or more likely responding to the motion of taking it from his pouch - the elixir in the amber bottle began to bubble gently. "Is this a more dire situation than when my uncle faced the water-drake at Perinore? More dreadful than the siege of East Bower in the time of Earl Heshelton? Will two ogres and a dozen orcs overwhelm the House of Ceramore where the curse of the Witchwater failed?"
From the trees to the right erupted a pair of red-painted Navarr in blood-soaked leather, taking the surviving ogre in the flank. Behind them he heard a horn blowing, and knew that Mfanwy and the Thorns of the Seventh Day had finally reached their position.
As he ran across the glade he slipped the elixir back into his pocket, and drew his other sword. While he was still weary, the arrival of his allies had given him renewed vigour. As he leapt into the fray, the young knight spared a moment to consider how close he had come to wasting the precious philtre; perhaps in a generation's time his own daughter would face a similar hard choice - assuming she passed her Test of Mettle, of course.