Tonics of the Open Sky
The tinctures of the open sky are useful preparations that slow bleeding and help mitigate injury. They are brewed with a small amount of strongly alcoholic spirit, and allow a severely injured warrior finds it easier to endure their wounds, granting valuable time for a healer or chirurgeon to reach them. More than one veteran is alive today because of one of these preparations.
These preparations add ranks of the Fortitude skill. Additional ranks never stack with anything else that grants additional ranks.
Tincture of Sunlit Glass
This preparation is often more valued for it's ability to give a warrior a "rush" before a dangerous battle than for its ability to improve their ability to survive that battle. .
- Effect: You gain one rank of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you one rank of fortitude if you have no skill, or increase your number of ranks by one if you already possess the skill.
- Roleplaying Effects: The drinker feels a burst of optimism and positivity after consuming this tincture.
- Recipe: One dram of Marrowort and one dram of Cerulean Mazzarine.
Tincture of Windblown Dust
- Effect: You gain two ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you two ranks of fortitude if you have no skill, or increase your number of ranks by two if you already possess the skill.
- Roleplaying Effects: This tincture causes the imbiber to feel positive and optimistic.
- Recipe: One dram of Marrowort and two drams of Imperial Roseweald.
Tincture of Surging Flame
Effect: You gain three ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you three ranks of fortitude if you have no skill, or increase your number of ranks by three if you already possess the skill. Roleplaying Effects: Recipe: One dram of Marrowort, one dram of Imperial Roseweald and two drams of True Vervain.