• promise of a land of their own. Not until 379YE would the Empire finally make good on that promise when the Wintermark people bequeathed Skarsind to the
    2 KB (443 words) - 16:18, 1 March 2021
  • wish to make an address, which will then be added to the agenda for the next Council session. The Imperial Fleet Master has the right to make an address
    4 KB (505 words) - 17:09, 10 August 2023
  • Hall of Worlds or the Sentinel Gate) and make it known that this information is available for all players to make decisions about what will be accessible
    29 KB (4,878 words) - 14:26, 31 January 2024
  • includes elements that the Imperial Synod believes is heretical, which helps make them extra touchy around Imperial citizens. They are often unprepared for
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  • keen to scout out a territory to identify enemy forces, or simply wish to make a probing attack to initiate a campaign. A cautious assault can also be useful
    11 KB (1,859 words) - 12:02, 29 June 2024
  • How to - Make cambion horns page shows how to make your own horns. Otherwise, many traders will make them to order; Custom Costume Company Makes prosthetics
    18 KB (2,362 words) - 01:00, 4 April 2024
  • power to make a Senate address is possessed by only a handful of Imperial titles. A Senate address is an opportunity for an individual to make a presentation
    4 KB (685 words) - 15:14, 11 June 2024
  • Imperial doctrine currently states that there are seven paths of Virtue that make up the Way. These are: Ambition Courage Loyalty Pride Prosperity Vigilance
    3 KB (326 words) - 20:05, 18 April 2024
  • to a loaf of bread. All crafting is magical to some degree, but the Steinr make the ancient magic of their runes an integral part of all craftsmanship. Whether
    6 KB (868 words) - 13:59, 16 February 2024
  • your temple, then it will make it easier for you to work together at events, which will raise the profile of your group and make you more effective in the
    21 KB (3,300 words) - 12:55, 18 April 2024
  • virtuous animals in beast magic. Varushkan volhov are occult problem solvers who make a study of supernatural powers to better understand and defend against them
    7 KB (1,152 words) - 14:03, 19 April 2024
  • the ability to make that item for the usual experience point costs. However, the character will be unable to teach anyone else how to make the item - the
    6 KB (1,024 words) - 22:01, 20 June 2024
  • create the item. You may only craft items that you know how to make. Every artificer can also make, and apply, Artisan's Oil, a special preparation that can
    4 KB (587 words) - 16:56, 8 May 2024
  • characters make difficult, political choices. For that to work the decisions the generals take should be well-informed choices, ones where they can make reasonable
    12 KB (2,016 words) - 13:09, 16 June 2023
  • network each season. To use their power of commission, the Spymaster must make an announcement in the Imperial Senate. No voting is possible by the Senate
    2 KB (326 words) - 14:40, 3 August 2020
  • environment, replete with dangerous plants and monstrous insects. These creatures make infrequent incursions into Imperial territory, and the Navarr are at the
    6 KB (833 words) - 21:03, 6 June 2023
  • artisans who made their home here combined the working of wood and metal to make weapons and armour for the Thorns of Hercynia and to support their Winterfolk
    15 KB (2,432 words) - 15:10, 13 June 2024
  • your baggy at the end of the event Make sure you complete a hand-in slip listing the materials If you want to make use of any money, materials or items
    13 KB (2,039 words) - 12:48, 25 June 2024
  • in any nation, but those that do are called Vates. Vates are expected to make themselves known to all. Like Brands and Thorns, they usually mark their
    7 KB (1,118 words) - 17:31, 12 August 2021
  • influence chance, make things stronger or weaker, but they cannot make something do something completely outside its nature. They cannot make water burn, or
    47 KB (6,738 words) - 12:31, 25 June 2024
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