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Overview
The world of Empire is known to touch six other planes of existence. These are home to magical entities called eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the eternals. The eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas.
Eternals have distinct personalities, but most respond positively to mortals who demonstrate personality traits in keeping with those common to the lineage associated with their realm.
Eternals Interested in the Empire
This list of eternals is not exhaustive; rather it lists some of those beings who have shown a special interest in the Empire since its formation.
Eternals of Spring |
Known Interests
|
Yaw'nagrah |
Fertility, diversity
|
Arhallogen |
Survival, adaptation, poison, arachnids
|
Llofir |
Fungus, rot, decay, collapse
|
Irra Harah |
Youth, struggle, the weak
|
Ossegrahn |
Healing, life, fresh water
|
Siakha |
Storms, destruction, predation, the sea
|
The creature known as Capradan, the Horned Hunter, is a being of the Spring realm whose true nature is unclear. It is either a very potent herald or a lesser eternal concerned with primitive concepts of hunting and killing for sustenance.
Eternals of Summer
|
|
Eleonaris, Queen of the Fields of Glory
|
Majesty, nobility, battle, victory
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Jaheris, The Shadowed Prince
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Rivalry, betrayal, vengance
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Hayaak, the Gryphon King
|
Wrath, vengeance, ferocity
|
Cathan Canae, Queen of Ice and Darkness
|
Might, winter, strength, durability
|
Barien, the Iron Duke
|
Challenges, worth, tests
|
Meraud, the Golden Magician
|
Magic, enchantment
|
|
Rhianos, Regent of the Eternal sea
|
The sea, seafarers, adventure
|
|
Adamant, King of the Golden Deeps
|
Stone, beauty, treasure, construction
|
Eternals of Autumn
|
|
The Lictors
|
Binding, imprisonment, punishment, contracts
|
Estavus
|
Crafting, building, artisans
|
Callidus, Prince of the Argent Tontine
|
Greed
|
Prospero
|
Influence, favours, grudges
|
Ephisis
|
Trade, mutually beneficial exchanges
|
Basileus Flint
|
Intrigue, Espionage, Power
|
Mazen of the Many Faces
|
Manipulation, Deception
|
|
Eternals of Winter
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Sorin, the Tomb King
|
Privation, strength from weakness
|
Kaela
|
Entropy, despair, endings
|
The Thrice-cursed Court
|
Curses, power at a price, spite
|
Wise Rangara
|
Wisdom, tradition,
|
Agramant the Wendigo
|
Hunger, cannibalism, madness, dread
|
|
Eternals of Day
|
|
Leviathan
|
History, foundations, causation
|
Phaleron, the Great Library
|
Knowledge, preservation
|
Sinokenon, the Turning Mirror
|
Hierarchy, connections, religion
|
Kimus of the Thousand Eyes
|
Light, scrying, observation
|
Ylenrith, the Swan
|
Purity, mathematics, music
|
Roshanwe, the Navigator
|
Discovery, wisdom, truth
|
|
Zakalwe, the Strategist
|
Conflict, logistics, strategy
|
|
Eternals of Night
|
|
the Azoth
|
Transformation, alchemy, enlightenment, change
|
Janon the Shadowed Fire
|
Passion, freedom
|
Lashonar
|
Stories, confusion, speech that moves, oratory
|
Sadogua, Brother of Wizards
|
Magicians, magic, power, manipulation
|
Sung, the Rainbow Serpent
|
Mysteries and enigmas
|
The Whisper Gallery
|
Secrets, rumour, art
|
In 382YE, two other eternals of the Night realm - Murit the Shaper and Soghter, Changer of the Ways - were unified into Azoth with the assistance of Imperial magicians.