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Mithril
Imperial Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Brilliant Star | Redoubt | Urizen | 24 wains of mithril |
Crawling Depths | Ossium | Varushka | 14 wains of mithril |
The Fortress of Salt | Temeschwar | The League | 25 wains of mithril |
The Great Mine of Briante | Kahraman | The Brass Coast | 22 wains of mithril |
The Great Pits of Ennerlund | Holberg | The League | 27 wains of mithril |
National Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
The Eternal Shafts of Time | Karov | Varushka | 27 wains of mithril |
The Singing Caves | Mournwold | The Marches | 28 wains of mithril |
Lost Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Pride of Ikka's Tears | Sermersuaq | Wintermark | 15 wains of mithril |
The Legacy | Spiral | Urizen | 22 wains of mithril |
Weirwood
Imperial Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Canterspire Circle | Morrow | Urizen | 22 wains of weirwood |
Great Forest at Reikos | Reikos | Highguard | 25 wains of weirwood |
Heartwood of the Great Vale | Hercynia | Navarr | 25 wains of weirwood |
Hunt of Alderei the Fair | Volodmartz | Varushka | 26 wains of weirwood |
The Golden Trees of Seren | Miaren | Navarr | 28 wains of weirwood |
Weirwater Vales | Weirwater | Dawn | 23 wains of weirwood |
National Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
The Thimble | Therunin | Navarr | 20 wains of weirwood |
White Granite
Imperial Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Brilliant Shore | Skarsind | Imperial Orcs | 26 wains of white granite |
Sutton Stone Quarries | Upwold | The Marches | 23 wains of white granite |
The Arratan Gamble | Tassato | The League | 25 wains of white granite |
The Damatian Cliffs | Kahraman | The Brass Coast | 27 wains of white granite |
The Night Quarry | Miekarova | Varushka | 26 wains of white granite |
National Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
The Granites of Veltsgorsk | Volodmartz | Varushka | 26 wains of white granite |
The Vigilant Swan | Reikos | Highguard | 26 wains of white granite |
Ilium
Imperial Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Syrene's Wisdom | Casinea | Highguard | 7 rings of ilium |
National Bourse Seats
Resource | Territory | Nation | Output |
---|---|---|---|
Gift of the Dwindling Star | Volodmartz | Varushka | 4 rings of ilium |
The Regario Dossier | Tassato | The League | 4 rings of ilium |
The Steel Fist | Necropolis | Highguard | 8 rings of ilium |
Lost Seats
Resource | Territory | Nation | Output |
---|---|---|---|
The Broken Shore Bounty | Feroz | The Brass Coast | 7 rings of ilium |
The Scorrero Nets | Feroz | The Brass Coast | 5 rings of ilium |
The Stonefield Ice Caves | Sermersuaq | Wintermark | 5 rings of ilium |
Plan
- check data for new titles and commissions
- More all data pages to archive
- Move stored procedures to page system
- Add documentation to work flow
- Sort Roll of Honour shit.
Add commission output - "additional small donations"Create Election schedule pageEdit election system to mandate character ID and default descriptionComplete Table for Category:Title pageNeed to update Election Results code - for this page 383YE_Autumn_Equinox_Imperial_electionsAdd voting scores into Archive:All election results
Fish | Chips |
---|---|
first | Line |
second | Entry |
third | End |
Workflow Pages
- Archive:All_Commission_Payments
- Archive:All_Election_Results
- Archive:Bourse Seats
- Archive:Current_Imperial_Titles
- Election schedule
- Category:Title
- Update latest XXYear XX season Conclave Sessions page e.g. 383YE Winter Solstice Conclave sessions
- Update latest XXYear XXSeason Imperial elections page e.g. 383YE Winter Solstice Imperial elections
Accessibility – Possible Spoiler
Category | Status |
---|---|
Combat Unlikely or Contained | May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC. |
Walking | You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area. |
Light | Encounter takes place late at night and will be poorly illuminated. |
Smoke | Encounter will include significant use of smoke as an essential component of the encounter. |
Mobility | Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles. |
Accomodations Possible | If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination. |