Egregores
Overview
- Are the first point of contact for players in each nation
- A source of plot in the nation
- Get players involved in the plot and in the politics of the nation
- Encourage the players to maintain the visual and thematic identity of each nation
- Are the radio operator in each camp
Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation.
The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the player support team to try to help players get involved in the plot and also involved in the politics of the nation.
They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.
Some of the egregores are able to referee bindings and rituals. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation's elections - they may even vote, but their role is to support the nation, not to lead it.
Although any magician can open the Sentinel Gate, to take an entire nation through requires an egregore to use their link to the nation to take them all through.
Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence primarily derives from what they can achieve through roleplaying. They need to be in touch with the politics of their nation to be able to get new players involved in it.
Current Egregores
Nation | Egregore Name | OOC names | |||
Brass Coast | Dust, Flame and Glass | Linette Withers, James Fishwick, Oliver Cattes | |||
Dawn | The Knight of Roses | Keeley Knight, Dan Sandbrook | |||
Highguard | Escon | Matt Heath, Charlie Bretherick | |||
Imperial Orcs | Grud The Unshackled | Rich Aidley | |||
The League | Guise | Rick Jackson, Jon Pam, Charlotte Barrett | |||
The Marches | Jack-of-the-Marches | Kat Wheeler, Merlin Hartley | |||
Navarr | Liaven | Liz Duggan, Dave Young, Katie Rogers | |||
Urizen | Menos | Toni Badnall, Liam Spinnage | |||
Varushka | Mother Varushka | Dave Kibblewhite,Simon Childs | |||
Wintermark | Sulkavaris, Knower of Names | Harry Morris, Al Bevan, Mike Rees, |
Brass Coast
The spirit of the Brass Coast answers to three names, depending on the circumstance it may be Dust, Flame, or Glass. As per tradition, the hosts of Freeborn egregore put aside their family name, taking the nation as family.
Marcela i Erigo
Marcela up among the traders and corsairs who berthed their ships in Madruga and Feroz, dealing with travelers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening to the stories of other people. What is known is that she has an extensive family, including a younger brother, and many aunts and uncles; that she lived for a time as a corsair or sailor; that is no stranger to fighting; and that she has visited or dealt with Suumah sufficiently to speak the language for trade purposes. She also suffers from a persistent wound, received in her youth, that occasionally flares up and incapacitates her for days on end.
Jaime i Guerra
Jaime i Guerra's family was mostly killed during the barbarian attack on Segura. He fled with his younger brother to safety in Madruga but never really settled down: he developed a fascination with the sea that led to him being a corsair, forever traveling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.
Sol i Riqueza
Sol i Riqueza is one of the most recent hosts of the egregore spirit. A young hakima who has spent two decades years growing up between the northern mountains of Kahraman and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and kohan.
Dawn
Highguard
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Imperial Orcs
The League
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