Revision as of 12:17, 7 August 2012 by Rafferty (talk | contribs) (→‎Enchanter: remove war witch)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This is a placeholder page for content that PD are actively working on.

An Earl is the leader of a Dawnish noble house. The title is used for both men and women.

Setting Tests

One of the most important roles of the Earl is setting tests of Mettle, Ardour and Resolve. This ability underpins most of the power of an Earl, and allows the Dawnish system of noble houses to operate.

Enchanter

An Earl who possesses magical powers may style themselves an Enchanter. With the resources of an entire noble house to back them up, Enchanters can exert a great deal of influence over the Nation. Sometimes an Earl becomes a Enchanter later in life, studying magic as a means to expand their personal power.

Most Earls possess at least a rudimentary understanding of Ritual magic, focusing on the magic of the Summer Realm (which grants strength to them and their troops) and the Autumn Realm (which deals with prosperity and influence). The primary weakness of ritual magic from the point of view of an Enchanter is that it is most powerful when supported by a group of ritual magicians, and Dawnish noble houses tend to shy away from this practice in favour of the more glorious battlefield incantations.

Perhaps most importantly, an Enchanter is in a good position to deal with the Eternals on a more-or-less equal footing. Enchanters often pursue relationships with Summer Eternals, who respect the personal power of a mighty individual more than they do the more diffuse power of a ritual group or lesser wizard.