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When the Highborn rebuilt, Bastion became the heart of their nation
Regions of Bastion

Overview

Bastion is the heart of the Highborn nation. The beautiful rolling plains are dotted with woodlands and carefully maintained parks, and with great stone chapterhouses that date back to the first years of the Revelation. Since the end of the Highborn civil war, Bastion has presented the calm, serene visage of the Highborn to the world. During the founding of the Empire, Bastion very nearly became the "official" capital of the Empire in 3YE; at the last minute the Senate decided to hold their quarterly gatherings in Anvil instead.

It was settled in the first years after the founding; but the focus of the early years remained on the southern territory of Pharos. Considered a hinterland where a military presence was neccessary rather than a place to settle, Bastion remained sparesely populated for decades; most settlements were little more than small fortifications along the northern and eastern borders. Things began to change as the first ripples of the Revelation began to shake Highborn society. As the patricians became more and more embroiled in their personal feuds and agendas, the Highborn who would become the founders of the Revelation sought fresh opportunities in Bastion.

The civil war swept across Bastion as well as Pharos, and several chapters were destroyed in the fighting. Several have never been restored, left as reminders of the follies of the past and a warning to the future. Once the war was over, however, the new Assembly of the Virtuous constructed a new city along the banks of the Couros, seeking a new start for their people and their nation.

Recent History

Many refugees from Reikos have made new homes in Bastion over the last decade. Over time a number abandoned their intention to return to Reikos; there is still some friction between established Bastion chapters, Reikos refugees, and those refugees who now consider themselves citizens of Bastion. When the Druj initially conquered Reikos, they launched several strikes across the river into Sybela Cross and the Elms. These were repulsed, but not before bringing down the fortification of the White Tower.

Major Features

Bastion

The sacred city of Bastion, the White City, is a marvel of marble and mosaic. Even her enemies cannot deny her magnificence – the white marble domes and towers raised up to the demonstrate the glory of a virtuous life, the roads trodden smooth by the footsteps of countless philosophers, warriors and pilgrims. More garden than city, the skyline is dominated by the tall spires and elegant architecture of the huge chapterhouses. The entire city has been expressly designed as a monument to the devotion of the Highborn. When the Imperial Synod recognizes a paragon or exemplar, then a new basilica is constructed here to celebrate their life and deeds.

Refugees from Reikos have established new homes in Bastion - some more permanent than others.
Guardians of the Shattered Tower keep a watch on the borders of Highguard.

Few Highborn dwell here permanently but most important folk make a pilgrimage once every year. Every chapter maintains a hostel in the great city, to serve as a dwelling for members who visit. The wealthiest and most powerful Highborn often possess their own residence here, but the city is much more a symbol than it is an active urban centre.

One of the oldest structures in Bastion is the Spire of the Open Hand; in pre-Imperial days, it served as an embassy from the people of Urizen to the people of Highguard. Even after the foundation of the Empire, the spire continued to serve as an embassy until Urizen officially became the ninth nation during the reign of Emperor Giovanni. Today, the three pale towers that made up the spire serve as a combination of school and museum.

Bastion is a site of pilgrimage for followers of the Way but within the city itself are several specific places of note. The ruins of the Lepidean Library, for example, are a valuable lesson of the importance of maintaining Vigilance. A repository of historical information about the lives of paragons and exemplars, it was one of the earliest victims of the rampage of Emperor Nicovar. It has never been rebuilt - today it is maintained as a public park. By contrast, the old meeting halls of the original Highborn assembly the grandly named Citadel of Virtue is as beautiful and majestic was it was when it was first completed. Seven chapels, one dedicated to each of the virtues, form an outer ring around a single great hall beneath a white marble dome. The great cathedral stands at the heart of a public park through which seven wide avenues extend, serving as the "spokes" around which the rest of the city was originally arranged. The Highborn still use the Citadel of Virtue for important festivities; the duty of overseeing the citadel and it's grounds belongs to the Keeper of the Seven Keys - a largely ceremonial position named for the ring of keys the keeper notionally holds, each one used to secure one of the gates to the citadel.

Sybela

A small trading town where goods from local farms are sold, Sybela boasts an unusually large number of inns, since it acts as a crossroads for travel between Highguard, the League, Urizen and Dawn. It’s a key stopping point on the pilgrim routes to Highguard. For some, the journey is an important as the destination and Sybela is one place where pilgrims meet, and join together to travel through the still-dangerous lands between the civilised places of the world.

By order of the Imperial Senate, in early 377YE a series of watchtowers and fortified inns were constructed around Sybela following an increase in bandity. The works were overseen by Bridget Eastville (senator for Mitwold) as part of a larger plan to provide protection to towns throughout the Empire. While the defences are not sufficient to qualify Sybela as a fortification, they have already helped reduce brigandry throughout the territory.

For four hundred years the Cohort of the Winter Bear has remained resolute in its adherence to a Virtuous life; protecting the weak, persecuting injustice and shielding Highguard from its enemies.
Cataphracts of the Cohort of the Winter Bear.

Regions

Bastion Rounds

The Elms

Stoneside

Sybella Cross

Woodbury