Repel
Description
This spell drives a target away from the magician. It has both defensive and an offensive functions. A magician can use it against an attacker to help effect an expeditious retreat, or to split up an enemy group or formation, or to temporarily neutralise an enemy combatant or magician - when the spell's power fades the target is usually quite some distance from their original position.
Rules
1 personal mana Offensive Spell
Effects
The target is subject to the REPEL call, they must move away from you for 10 seconds at a brisk walking pace or faster.
Suggested Change: You may call REPEL against the target struck by your implement.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC