Sermersuaq
Overview
Sermersuaq is the ancestral home of the Suaq people. The forests and tundra of this territory are rich with animal life that sustains the Winterfolk, ranging from great furred beasts to small game and hunting birds. The northern waters are home to seals and penguins, and full of fish and whales. As one travels further north, the land becomes colder and colder until a traveller comes to transient ice floes that mark the the farthest extent of the land claimed by the Winterfolk. This fertile territory is under constant threat from both the Thule and the Jotun whose hunting parties also seek to exploit the profusion of life here, regularly engaging in skirmishes with the Winterfolk who live here.
Sermersuaq is notable for the interconnected freshwater lakes of Lansipari, Ittanpari, Atkonaroq, Sarda, Rikkivesi and the Eastern Floes. Deep and frigid, often dotted with chunks of floating ice in the coldest winters, perhaps half the area of Sermersuaq is made up of these frigid "inland seas." these massive waterways teem with fish and are said to be connected to each other by flooded underground passages and the lakes on Kallavesa and Hahnmark. Old stories speak of the lakes being "carved by mountains" in some fashion. There are many halls built along the shores of the lake who prosper through fishing and occasionally trading across the cool waters.
The territory takes its name from the legendary figure of Sermersuaq. Sermersuaq was said to be so powerful that she could balance a kayak on the tips of three fingers, and kill a seal just by rapping it on the head with her knuckles. According to legend, Sermersuaq rode out heavily pregnant from Sydanjaa on a mammoth. She gave birth to one thousand children, half of whom drowned themselves and returned as seals to provide food for the others. Some say Sermersuaq was an Eternal and that all the Suaq share a trace of her bloodline, others argue she is an allegory for the enduring and tenacious spirit of the Winterfolk.
Beyond the ice floes is the wasteland of Tsirku, where the ground is permanently covered in snow. The landscape is far from flat, there are ice plateaus pock-marked with crevasses and areas where the ice is rent apart giving way to cold salty lakes. Here rages the eternal ice-storm Sydanjaa, a roaring blizzard that blows all year round and from whose depths no traveller has ever returned.
The Senator for Sermersuaq is appointed by the Suaq during the Summer solstice, and is almost invariably from Suaq stock.
Recent History
In the Winter of 370YE the Jotun invaded in force, taking #Stark Stark and #Tanikipari Tanikipari. Before they could consolidate their hold, however a joint campaign by Wintermark and Marcher armies drove them out under the leadership of a young Skarsind general named Britta. Without her excellent leadership and inspirational presence is it widely believed that both Semersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack.
With their eyes focused on the western and eastern borders, however, the Empire was unprepared for the invasion of Skarsind in 373YE. Following that invasion however, the intensity of Thule raids actually declined a little as their forces focused on stripping the fallen Wintermark lands. Now that the easternmost of the Winterfolk territories is back in Imperial hands, it is assumed that the frequency of raiding bands coming through the mountains will begin to increase again. By contrast, the Jotun ceasefire has lead to more Jotun raids from the west, as barbarian warriors denied the opportunity to face Winterfolk in battle have sought other outlets.
Major Features
The Grave of the Giants
In Tsirku a great ice-cavern lies by the edge of the waters of Nutjuitoq. The way to it is through a treacherous, shifting maze of icebergs. The cave is where great sea-creatures go to die – whales, kraken and the like struggle up out of the sea from under the ice. No-one knows why. The ivory from this place is plentiful, and particularly prized.
Face of Ikka
In the Suaq Fount a great glacier grinds into the water on the borders between Tsirku and Sermerssuaq; the Face of Ikka. The salvage rights to the face of the glacier is a much-prized thing, for – hanging perilously from ropes and using snow-axes – prospectors often find ruined artifacts from the troll nation that’s said to lie under the glacier. Also, from time to time, they find other things – creatures entombed in the ice, or intact pieces of lore.
The Stonefield Ice Caves
This massive glacier in the Silver Peaks contains large deposits of ilium. The ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.
The Stonefield Ice Caves are a Bourse position which produces Ilium. Under Imperial control this Bourse position produces 5 rings of ilium every season. Control of the Stonefield Ice Caves is awarded the Winterfolk for the risks they take. The Bourse allocates the control of the Stonefield Ice Caves to whichever Wintermark military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.
Sydanjaa
To the north of Sermersuaq is the great ice-storm that never abates. No one has ever entered and returned to tell what might lie on the other side. Occasionally the Artok are found emerging from the storm, and if not tamed, return again.
Regions
East Floes
The two freshwater lakes of the East Floes are called "Big Sister" and "Little Brother" by the Suaq - but there is little agreement which lake is which. This is the source of some humour among outsiders, and there are several jokes and long stories told around campfires whose punchline is the inability of a traveller to tell the difference between a sister and a brother. The lakes are the spawning ground of the Sermer Salmon, a particularly hardy breed of fish favoured in the Empire for it's rich taste, and sometimes used as a symbol of Courage.
On the edge of the southernmost lake lies Wreck. The rib-bones of a gigantic ship of an ancient make jut from the ice here and lie part-submerged under the water. These rib-bones have been covered to make a shelter, and a small settlement has existed around it for as long as anyone can remember. The ship is sometimes credited as being the creation of giants, or trolls, while others point to the idea that it is not a ship at all - it is too wide and too deep to have travelled down any of the waterways linking the ice floes with the sea.
Sealtoq
The most temperate of the Sermersuaq regions, Sealtoq is the site of Atalaq, the largest permanent settlement in Sermersuaq. It lies on the waters of Atkonartoq, and is gathering and resting place for the scattered hunters who follow the Suaq traditions. It is rich in oils and pelts, a place of cunning and craft, where whale-followers, walrus-herders, Icewalkers and painted hunters return after long treks over the ice.
Silver Peaks
The mines of the silver peaks are known for silver, iron, weltsilver, tempest jade and even ilium. At the foot of the silver peaks are the Stonefields, a cratered plain covered in fragments of rock. It is known for a number of rich veins of , quite near the surface, but it is also the location of a number of mana sites built amongst the rocks. These mana sites are regularly scavenged by packs of trogoni; no matter how many caves the defenders block up, the ravenous beasts always find a way to come back.
Keywords: Hills.
Stark
On the southern border of Stark is Rest, built at the meeting point of two Trods out in the far West, where enterprising souls have erected a hall specifically to welcome far-travelling Navarr - the fare is simple but wholesome, and welcome warm. The settlement is also a small garrison of Suaq scouts, who keep a careful eye to the west. Some Winterfolk and Navarr refer to the hall here as the "Last Lantern", referring to it's position as the furthest wayside inn from the heart of the Empire. A partially ruined tower near the settlement called The Sentinel's Rest serves as both a place of pilgrimage for followers of The Way dedicated to Vigilance, and as the site of a beacon that can be used to warn the rest of Wintermark about barbarian orc invasions from the Jotun lands.
Suaq Fount
The wastes of Suaq Fount are among the most desolate parts of the Empire - but only with regards to permanent human habitation. Animal life is common here, but the wastes are also known to be dotted with rich fields of bladeroot. Suaq hunters claim that the animals that live here and often graze on the bitter herb are particularly wily quarry - and that the predators that prey on them have less fear of humans and are more prone to hunt the hunters in their turn. Mystics point to the Face of Ikka as explanation, and sketch the rune Feresh in the air to ward off evil.
Suaq Wastes
The wastes, like the Suaq Fount, are fairly desolate - there are few permanent settlements here but the tundra is littered with well known camping sites used by travellers and hunters. The Grave of the Giants lies on the western coast of the Suaq Wastes.
Tanikipari
In the middle of the cold wastes of Sermersuaq are The Hot Springs of Taniki a lagoon filled by hot springs, full of mineral goodness. Bathing in its waters is rumoured to cure any sort of ill. The springs are said to be the centre of a strong regio aligned with the realm of day and (allegedly) the Eternal Ylenrith. Since time immemorial Icewalkers have used water from the springs as a focus for scrying rituals, and many Kallavesi mystics make a point of traveling there at least once in their lives to bathe in the hot springs. Travelers who have chosen to walk into Sydnjaa follow the example of Empress Mariika and spend three days ritually cleansing themselves here before continuing their long trek into Tsirku.
OOC Notes
- All the regions of Sermersuaq are under Imperial control
- This page is still under development - the next stage is to review approved backgrounds for details that would enrich the description of the territory.
Sermersuaq is a fine example of a territory where farms are more likely to represent herds of animals than fields or orchards. A character from Sermersuaq could easily role-play making their money from hunting, fishing or whaling, rather than more traditional agricultural activities. Diversifying the "farm" to include herbs and measures of rare natural materials could be a good way to support this theme.
The rarest "farmers" in Sermersuaq would be those that follow the mammoth herds, carefully picking off the weakest and oldest members of the herds and selling the meat, hide, hair and ivory produced - only a few mammoths every season would be enough to provide a character with a regular income.
Rituals such as Blessing of New Spring work equally well on herds of deer or sheep, schools of fish or colonies of seals as they do on farms or orchards, but represent a great opportunity to rename and reflavour the performances to reflect their target being animals, rather than plants.