Summer Solstice 2013
Overview
This page currently lists all the details that are specific for our third Empire event - the Summer Solstice. There is and additional page with event information which lists arrives and departure times and similar details that are common for all Empire events.
Battles
Instead of a set of skirmishes and two large battles, we are running five smaller one hour battles at Empire. These will follow the normal rules for battles; you may only participate in a single battle as your character and you must monster at least one of the other battles if you play a battle.
The battles are linked to the ongoing campaign and which battle opportunities to take is a decision made by the generals of the Imperial military council. To ensure that the player generals have the maximum possible choice, we have chosen to specify when a nation is monstering, rather than specify when they are playing. This allows the generals to choose their allies and maximises the politics available to those involved with the Military Council.
Timetable
Each battle will last for around one hour. If you are monstering a battle, then please make your way to the monster tent at the time shown below.
Battle Time | Nations Monstering |
---|---|
Saturday 10am | Highguard, The Brass Coast |
Saturday 1am | The Marches, Navarr |
Saturday 4am | Urizen, Varushka |
Saturday 7am | Imperial Orcs, Wintermark |
Sunday 11am | Dawn, The League |
Site Map
The map shows the layout of the OOC camping fields and the IC area. The grey lines in the in-character field are roads that go through the camps. These roads will be laid out with fencing pins and nylon rope until the start of the event. You must not pitch your tent in the road, the red hats are under instructions to move any tents pitched in the IC roads.
The OOC camping area will be laid out in lines with fencing pins and nylon rope. Any tent you pitch should be pitched so that it is as close as humanly possible to the guide rope. If you have travelled by car, then please park your car so that it is to the side of your tent and close to the guide rope. Do not pitch your tents in the wide lane between the guide ropes, this lane must be kept free for access.
The Navarr have access to the adjacent section of woodland and may camp there if they choose.
Traders
The following traders have booked for the event.
As If By Magic
Creating custom makes for your delectation.
Coelred Monger
Suppliers of replica costume and artefacts.
Iron Dwarf
Handmade fire boxes.
Battle Ready
Hand crafted leather goods.
Chows Emporium
Costume, leather gloves, products related to drinking and accessories.
Darkblade
Leather Stuff.
Eldritch
Weapons and armour.
Gem’s Trading Co
Costumes and leatherwork. Fine quality tailored garments and LRP props. Also a wide range of hand made leather items and missile weapons supplied by Arrow Kaster available to order.
Having A Larp
Costume, weapons, armour and LARP accessories.
In Your Dreams FX
Weapons, armour, masks and arrows.
Light Armouries
Supplier of latex weapons and props.
Mandala Studios
High quality latex prosthetics and masks tailor made for the Empire campaign.
Millstream Forge
Metalwork - located next to Skian Mhor.
Saxon Violence
A wide range of weapons suitable for Empire.
Skian Mhor
Latex Weapons and props. Costume, armour, leatherwork, chainmail, tents and all types of LRP supplies and essentials.
Tallows
Beautiful weapons and shields that are perfect for Empire.
Velvet Glove Costumes
Costumes, make-up, prosthetics, jewellery with more to come!
Warriors Wardrobe
A wide range of costume made for Empire.
White Rose Apparel
Beautiful armour.