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This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.

I suggest you move along, there's nothing to see here :)

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Pauper's Key, Lodestone Shears, Escharotic Cauldron, Dragonbone Symbol, Censer of Benediction, Silent Bell, Righteous Aspergil, Shackles of Insight, Mirror of the Virtuous, Icon of the Hearth, Icon of the Forge, Icon of the Pilgrim, Icon of the Justicar, Icon of the High Tower, Icon of Judgement, Icon of the Witness, Splendid Vestment, Cowl of Judgement, Labyrinthine Vestments, Wayfarer's Robe, Inquisitor's Cassock, Keeper's Habit, Templar's Cuculla, Troubadour's Tunic, Missionary Dalmatic, Simar of Certainty, Dragonbone Tunic, Alabaster Cerement, Dragonbone Reliquary, Almery of Purity, Wayfarer's Pyx, Song of the Noonday Sun, Inspiring Refrain, Rhythm of Deep Resonance, Whisper of Conviction, Echoes of Glory, Chorus of the Righteous, Chant of Long Years

Twilight Orb, Radiant Orb, Amberglass Orb, Burnished Orb, Vitriolic Orb, Greensteel Orb, Dragonbone Orb, Orator's Chalice, Cartographer's Eye, Web of Celestial Attunement, The Green World, The Fields of Glory, The Iron Labyrinth, The Barren Land, The Empty Horizon, The Flickering Flame, The Eternal Gambit, The Fountain of Thorns, The Mountainous Oak, The Spider's Web, The Drowned Threshold, The Key and the Gate, The Vagabond Wyrm, The Syphon of Stars

Blessing of New Spring, The Hands of Sacred Life, Hearthfire Circle, Midwife's Recourse, Turns The Circle, Fan the Flame of New Life, Charge of the Rushing Wind, Churning Cauldron of Bravash, Call Down Lightning's Wrath, Spring Tides, Rot's Rightful Claim, Vitality of Rushing Water, Rampant Growth, Touch of Vile Humours, Rising Roots that Rend Stone, Foam and Spittle of the Furious Sea, Forge the Wooden Fastness, Thunderous Deluge, Fetid Breath of Teeming Plague, Rivers of Life, Turgid Waters Sweep All Aside, Thunderous Tread of the Trees, Blood of the Hydra

Renewed Strength of the New Day, Tenacity of Jotra, Unbreakable Spirit, Unbreakable Blades, Strong Ox, Golden Sun, Strength of the Bull, The Swan's Cruel Wing, Cunning Puissance of the Leaping Hare, The Hammer of Thunder, The Vigour of Youth, Thundering Drums of Dawn, Stout Resolve of the Unyielding, Crimson Ward of Summer Stars, The Sound of Drums, Majestic Crown of Enchantment, Splendid Panoply of Knighthood, Challenge the Iron Duke, Champions Shining Resolve, Mantle of Lordly Might, Raise the Standard of War, Devastating Maul of Inga Tarn, Unbreakable Leviathan's Strength (rename), Thundering Roar of the Lion-bound Horn, Unfailing Walls of Verys


Description

"Moonsilver" is a term used to describe methods of adding goldwork to garments using a combination of weltsilver and mithril. The garment is quite heavy, and with dragonbone fixtures it becomes even more bulky.

Rules

  • Form: Robes.
  • Effect: When you cast the swift heal spell, you do so at a cost of 1 mana rather than 2 mana.
  • Materials: Crafting a moonsilver doublet requires fifteen ingots of weltsilver, nine measures of iridescent gloaming and nine measures of dragonbone. It takes one month to make one of these items.
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Description

Basic text

Rules

  • Form: One-handed Spear.
  • Effect: This (item) can be used three time per day. Each time you use the (item) you may make one of the following calls: (CALL 1) or (CALL 2).
  • Materials: Crafting an ironbrand thorn requires twelve ingots of green iron, six ingots of tempest jade and six measures of dragonbone. It takes one month to make one of these items.
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Unseen Encasement, Mundane beasts Legendary beasts http://empire.crew.profounddecisions.co.uk/empire-wiki/Category:IC_Text_Required

Matt's Scratchpad

Burnished Rampart

Not sure about this at all, seems too sneaky and non-Urizen-y. Also feels more like a piece of text for the DISJUNCTION spell; I can see why they need to use it instead of just smashing the shield, but I'm not sure it makes sense.

Even through the haze of an evening's drinking, Eadric could tell something was wrong. The space within his tent was filled with shadows; nonetheless, his eyes warned him that there were just too many of them, and their shapes not right.

The broad space under the canvas served the thane as his personal quarters, but also the army as its command tent. His hand immediately fumbled for his blade-grip, thinking that perhaps assassins had come for him, or spies come to steal the maps and orders.

As he stepped forwards and blinked, his eyes gaining a fraction more sight in the gloom, he saw something that frightened him far more. A hooded figure wrapped in dark silks stood over the spot where the Owl's Gaze was laid. Magic sparked and danced around the figure's fingers as it chanted spells of unmaking over the enchanted shield.

Eadric gathered his breath to bellow a challenge, only to have it knocked out of him; something slammed into his stomach, then hooked his legs and sent him tumbling to the well-trodden earth of the tent's floor. Even as he tried to twist aside, something else tapped his arm. Cold ice flared there and rushed through his limbs, leaving them leaden and unmoving.

“Curse your witchcraft,” he spat, lying there like a trussed animal.

Several more silk-swaddled figures loomed over him. He prepared for the end, but no blades descended. Instead, a whispered voice drifted down at him.

“Thane Eadric himself. You need not fear for your life, not yet. We are here for the Owl's Gaze alone.”

And that threat, more than any fear for his own safety, was what brought tears to the Thane's eyes. “You cannot!” he said, cursing his cold-gripped limbs as he lay there helpless. “The Gaze is the heirloom of my hall, the undying symbol of our victory! Without it, my men... You, your tongue is Urizen. Traitors! How dare you do this?”

One of the figures muttered a fresh chant and then, just as the frost-chill began to creep back from his limbs, a wand darted down and bound him in the enchantment again.

“The Net of Heavens warns us that your skein must not prevail, my good Thane. For the greater good, there is another thread in the tapestry that must be brought to greatness. And, Thane, your skein is so bound up with that shield that, without it, the wider world will see your weakness.”

Over by the Owl's Gaze, the spell-song ceased, and Eadric groaned in dismay as he felt his bond to the shield break.

“And so it is done. No more will the men of your hall see you stride through the thickest fighting, your shield still shining bright despite the worst of the foe's weapons. No more will you raise up your father's father's shield before battle to show the eternal strength of your line to your soldiers. No more will their spirits swell to know that, no matter how dark grows the night, the Owl's Gaze will see them through it.”

The figures disappeared from sight as they swept from the tent like the midnigh



Mantle of the Mountebank

Description

Sometimes called a shimmering doublet or a prismatic coat, the mantle of the mountebank is usually a gorgeous, richly-coloured piece of clothing shot through with threads of moonsilver (weltsilver and mithril threads) and sungold (orichalcum and gold threads). Like the Volhov's Robe, these magical garments have been in use for thousands of years in one form or another, since before magicians discovered how to form a coven bond.

Despite their name, they are used all over the Empire by magicians who have made a habit of mastering low-magnitude rituals that they can perform without recourse to either a coven or a regio. Whether offering swift medical aid with The Hands of Sacred Life or alchemical transmutations with The Eight-spoked Wheel, a ritualist with a mantle of the mountebank can perform their rituals quickly and efficiently when time is of the essence, or when there is a chance they will need to perform multiple rituals in a short period of time.

The mantle has a slightly dubious reputation, especially in the League where troupes of magicians stage elaborate rituals in front of audiences. It cannot be denied that some magicians who have made use of this garment have a reputation for being a little ... furtive. Mischief is easier to engage in the faster it can be performed, and while the magical robe is simply too useful to have been declared illegal, some magistrates look askance at anyone who is not clearly a solid law-abiding citizen who is found in possession of one.

While the mantle of the mountebank is useful, the restriction that it cannot be used when performing a ritual with a coven, or when accessing the power of a regio, means that it is also occasionally seen by other magicians as the sign of a 'dabbler' who prefers to perform small-scale, personal magic rather than wield the full power that ritual lore has to offer. More than one mountebank has opined that such detractors are simply jealous.

Rules

  • Form: Robes.
  • Effect: When you are performing a solo ritual without drawing on a coven bond and without using a regio, you can perform that ritual in one minute rather than two.
  • Materials: Crafting a mountebank's mantle requires five measures of iridescent gloaming, three measures of ambergelt, three ingots of weltsilver and three ingots of orichalcum. It takes one month to make one of these items.
<ic>IC text assigned to Harry