Unconquered
Needs Work
Early in the settlement of Highguard, the outpost established in Reikos fell to raiders from the great forest. When the Patricians rallied a force to retake it, they found the settlement had been emptied of the enemy by a group of rangers who had adopted brutal guerrilla tactics – raiding, sabotage and terror – to cripple, starve and demoralise the barbarians. The Cataphracts mopped up the remnant with ease. These defeated yet unconquered rangers formed the seeds of a new specialist unit, who traditionally favour medium armours and short bows, but do not balk from any weapon they can use that will attain the desired end.
The Unconquered are used to operating with a high level of autonomy, often behind enemy lines or in unknown territory. Despite this independence, the best of them know that they operate as one part of a larger plan, that their duty is to ensure that the forces they accompany achieve victory. Unconquered who arrogantly assume they can win the day all by themselves generally meet unpleasant ends.