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Dhomiro
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A Dhomiro is a member of a Freeborn family who is chosen by the family to be their representative to the wider world; sometimes as a leader, sometimes as an emissary.
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Kohan
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Kohan are groups of volunteer and outcast warriors-without-family, who traditionally pledge loyalty to their tribe's hakima.
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Sutannir
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Sutannir perform inspiring religious ceremonies for the Freeborn, and (more importantly) organise the parties that follow.
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Hakima
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Hakima are highly-organised groups of magic-users whose loyalty is to the tribe, not their family. They are taken to be wise.
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Corsair
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Freeborn Corsairs are traders and privateers who deal with - and raid - foreign shipping in the Bay of Catazar.
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Scrivener
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Scriveners are Freeborn contract-writers who help traders frame the terms of their deals, and then decorate them with artwork and calligraphy.
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Earl
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The Earl of a Dawnish Noble House is the House's leader, who leads the House in all its great achievements and who sets its conditions of membership.
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Knight-errant
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Knights-Errant are men and women engaged in their Test of Mettle, who are still technically yeomen but who are expected - and who are questing - to prove themselves glorious.
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Questing knight
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Questing Knights are those Knights who have proved themselves worthy in their Test of Mettle and have chosen to keep on questing for ever-greater glory.
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Troubadour
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A Troubadour is a priest who learns all the stories of their Noble House, past and present, and tells them in poetry and song to inspire their people to greatness.
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Witch
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Witches are Dawnish magic-users. In noble houses, they fight alongside the House's warriors. Most others belong to Weaver Cabals, independent groups of ritual witches which accept both yeomen and noble members.
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Enchanter
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Some Earls who have studied magic choose the title "Earl-Enchanter" or simply "Enchanter". Most learn ritual magic to benefit their people; some build relationships with powerful Summer Eternals.
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Seneschal
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A Noble House's Seneschal is a trusted yeoman who oversees its financial affairs, arranging deals and trades and keeping the House solvent.
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Advocate
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Dawnish Advocates are yeoman politicians who navigate the murky waters of Senate politics for their noble masters.
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Retainer
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A yeoman Retainer is a Dawnish Noble's most trusted attendant, who works closely with a particular Noble, or sometimes for the whole House.
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Merchant Prince
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A Merchant Prince is head of a Guild, the tight-knit mercantile organisations which define the shape of League society.
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Bravo
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Bravos are the members of the mercenary Free Companies, as rough and rowdy off the battlefield as they are disciplined and professional on it, and immensely proud of their Companies.
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Bishop
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The Bishops of the League are its high priests, who provide Virtuous guidance to any who can afford it, and who compete using the size and influence of their congregations.
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Troupe
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Troupes are bands of actors who often go masked while performing, and when performing ritual magic. To them, magic is a commodity like any other.
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Mountebank
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Mountebanks are street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games.
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Cicisbeo
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A Cicisbeo is an expensive professional paramour, the only exception to League culture's absolute prohibition on extramarital relations.
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Arbiter
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An Arbiter is the appointed leader of a Spire, often (but not always) its wisest and most skilled mage.
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Sentinel
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Sentinels are scholar-warriors who strive for excellence in the ways of warfare. In battle, they prefer to stay in reserve until it is clear where they are most needed.
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Questor
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The Questors are a sect of rationalist priests who believe the Way of Virtue is an unfinished doctrine, and must be questioned to understand its truth, relevance and moral rightness.
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Illuminate
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The Illuminates are an Urizen priesthood who work improve the Empire's Virtue by identifying and influencing pivotal figures to become Virtuous.
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Mage
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Urizen Magi are cunning politicians who use magic to bolster their influence, both in the mortal world and in the Eternal Realms.
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Stargazer
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Stargazers are pure scholar-mages who study and experiment to advance humankind's understanding of magic and the Realms, and use their power to improve the world.
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Seer
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The Seers are kin to the Torchbearers, seekers after objective truth who maintain extensive libraries. Many are powerful diviners.
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Architect
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Architects meticulously study the Empire's economy to identify where and when to invest for the best return, and to exert the most influence.
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Torchbearer
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The Torchbearers are a political movement devoted to spreading truth as wide and as fast as possible, in a quest to keep the Empire "honest".
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