385YE Spring Equinox winds of war
Military Considerations
The following considerations should be borne in mind when discussing military strategies during the Winter Solstice.
- Adamant Gate: The Adamant Gate in Semmerholm cannot be reduced below 1,000 military strength. Link
- Barrens: Any Imperial army fighting in the Barrens except those from Dawn, Varushka and Urizen suffer a one-fifth penalty to territory conquered until the start of the Summer Solstice 385YE. Link
- Barrens (Dawn): Dawnish armies fighting in the Barrens suffer a three-tenths penalty to territory conquered until the start Summer Solstice 385YE. Link.
- Barrens (Dawn and Highguard): Dawnish and Highborn armies that spent the previous season campaigning in the Barrens receive an additional 20% natural resupply if they resupply in Dawnish territory until the start of the Spring Equinox 385YE. Link
- Billeting: Any Imperial army can take the Billet order in Upwold or Mitwold. Link
- Dawn: Dawnish armies cannot take the Cautious Advance order or the Give Ground order. Link
- Highguard: Highborn armies can no longer issue the Crusading Storm order; wherever they are on campaign there is a chance to generate a mandate for the Highborn assembly. Link
- The Marches: Marcher armies cannot take the Give Ground order. Link
- The Marches: Marcher armies fighting in Upwold, Mitwold, or Mournwold each receive an additional 1000 strength. The Strong Reeds receive an additional 1000 strength when fighting in Bregasland. This lasts until the start of the Winter Solstice 385YE, or until they leave Bregasland in the case of the Strong Reeds. link.
- Urizen: The Citadel Guard will begin to deteriorate again after the Summer Solstice. Link
- Varushka: Varushkan armies involved in the same campaign as an army from the Brass Coast or Wintermark generate 10% fewer victory points. If armies from both nations are present, the reduction is increased to 20%. Link.
- Wintermark: Wintermark armies can take the Fight with Honour order. Link
- Wintermark: Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. Link
- Zenith: Any Highborn or Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
- Morrow: Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. Link