Liathaven
Overview
Liathaven is the ancient western forest between the Freeborn mountains of Kahraman and Bregasland of the Marches. Even in the time of Terunael, the forest was old. There are immense trees in parts of Liathaven that are believed to be thousands of years old, and parts of the forest that even today have seen only a handful of humans pass through them. Liathaven itself is only a spur of a much larger forest that stretches hundreds of miles to the west; a great wood that served as a natural boundary between the Jotun barbarians in the north and the Faraden foreigners in the south.
The wildlife of Liathaven likewise tends to be larger than normal, with forest lions and dire beasts (especially bears, wolves and stags) being comparatively common compared to other parts of the Empire. The weather in Liathaven is changeable, and the territory is known for its heavy storms and strong winds, caught as it is between the temperate Marches and the warmer Brass Coast to the south.
Most parts of Liathaven have been well-settled by the Navarr - those few Terunael ruins that have not been incorporated into steadings have mostly been studied by scholars and archaeologists - but occasionally a hitherto overlooked structure will be found, wreathed in vines or buried under centuries of undergrowth. The richest new ruins are found along the borders of the Vallorn-infested regions of Liath's Heart and Westwood, of course.
Many of the Striding that walk the trods around Liathaven are composed of some of the more militant members of the nation, who will stop at nothing to recover their homeland from the Jotun. In Liathaven the Duskbourne Striding have traveled from around the Empire to reclaim Liathaven to make it their new home. The Pathfinder Striding sold on all their goods to fund the military units that they use to support the Liathaven resistance. Many of the Stridings in Liathaven such as the Y'Basden, the Companions of Tarw and the Keepers of the Way have formed the Black Scar, who spend most of their time organising the resistance to the Jotun in the region. Y'Basden in particular have been active in the defense of the remaining Navarr.
As of Spring 381YE, we assume there is now no significant Navarr presence remaining in the territory. Going forward, we will assume that the only Navarr steadings and stridings still based in Liathaven are player character groups. The lack of Imperial citizens and non-Jotun infrastructure means the territory would require extensive rebuilding, regardless of which Imperial nation the Senate assigns it to, should it ever be recaptured. You can learn more about this here.
As of Winter 383YE, the unfettered chaos caused by the Heirs of Terunael have seen vallornspawn infest the territory and they now represent a significant threat to any military force that enters Liathaven until they are dealt with. Furthermore, an additional 10 Thrones each season will be diverted from the Imperial Treasury to support those Imperial citizens still in Liathaven. Every forest, farm, herb garden, business, congregation, mine, and mana site in the territory suffers a 1 rank penaltyuntil the start of the Winter Solstice 384YE.
Recent History
The Jotun began their invasion of Liathaven in the autumn of 346YE, taking advantage of the eastern-focus of the Imperial armies under the domination of Empress Giselle. They pressed ever eastwards, avoiding the vallorn and seizing many Navarri steadings. The Empire finally lost control of Liathaven in early 349YE despite attempts by the Imperial Military Council to organize a proper counter-offensive.
In the thirty years since the forests fell to the orcs, they have used their foothold here to launch regular raids into Bregasland, and as a staging post for their massed assault against the Mournwold in 349YE. Today, apart from regular raiding bands attacking the Marchers and the occasional forays through the mountains into Kahraman, Liathaven seems quiet - almost peaceful. Despite a slight rise in encounters with vallornspawn, the pessimistic predictions that the Jotun would 'awaken' the Vallorn in Liathaven and cause widespread doom in the territory has so far failed to come true.
With a ceasefire agreed with the Jotun by the Imperial Senate in Summer 377YE, there have been no further attempts to reclaim Liathaven. When the Empire broke the ceasefire early in Autumn 378YE the armies of the Brass Coast tried to take Liathaven, but the Jotun attacked with seven armies taking all of the territory that was not controlled by the Vallorn. Jotun and Imperial forces fought back and forth across the territory for several years, until the orcs eventually withdrew in 381YE.
In 382YE, as the Jotun withdrew completely, the vallorn began to expand. The Navarr and their Marcher allies were quick to respond, and a vicious campaign against the vallorn was launched into West Ranging. The abomination's attempt to infest West Ranging was stymied, but there was significant damage to the region caused by the supernatural fire of the eternal Surut.
Major Features
Liaven's Dance
Woven between the trees of Liaven's Glen is The Dance; a network of earthen trails marked in the grass and the trees, several miles wide, worn into the ground with the footfall of centuries. The Navarr say that it is a symbol for the Great Dance writ large on the earth. Some from Urizen believe that dancing Liaven’s Dance could grant humans a greater understanding the path of the soul through the Labyrinth of Ages. The steading of Liaven’s Dance was ancient, dating back to the earliest days after the Vallorn emerged. It was a regular place of pilgrimage for Navarr practitioners of the Way, and a centre for philosophical thought combining the philosophy of the Great Dance with the Virtues. The fact that it is now in the hands of the Jotun barbarians marks a terrible loss for the Navarr and perhaps the Empire.
The Paths of Lan Thúven
In Western Scout, on the very edge of the vallorn miasma,stand the crumbling pillars of an old gateway. The Gate of Lan Thúven dates back to pre-Imperial times; it may even be Terunael in origin. No stories remain to say who, or what, or where Lan Thúven might have been. Only the gate remains - this one, and a second gate in West Ranging on the far side of Liathaven. Between them, according to refugees from the Jotun-burnt Hidden Walk steading, there is a path through the vallorn. A hidden way, following the route of an old Terunael road, woven with potent Night magic that blinds the eyes of the vallornspawn. The insular Hidden Walk used this route to travel deep into the Westwood, and to keep contact with their cousins on the other side of Liathaven at Silent Stand steading. The Jotun seized both Hidden Walk and Silent Stand. The steadings were destroyed - but the gates that mark either end of the hidden path still stand. The orcs clearly realised that the gates were valuable, but treated them with the same superstitious dread they show towards anything associated with the vallorn.
The Empire recaptured the Paths in Summer 380YE, but as of Summer 383YE they are no more. When the Empire purged the Vallorn from the Westwood the Night magic that empowered the Paths faded and unravelled.
Regions
Beacon Point
Quality: Forest
The region takes its name from the great beacons built along the southern borders of Liathaven, intended to serve as a warning of any major incursion from the west or the southern Faraden. The beacons are simple but effective - basic messages could be sent quickly to stations in the mountains of neighbouring Kahraman, and relayed back to Liaven's Glen. In this way, the southern regions of Liathaven stayed in contact with the northern regions despite the Vallorn between them, and the presence of some bloodthirsty clans of bandit orcs in the mountains to the south. Today, Beacon Point maintains a single very unreliable trade route through the mountains to Kahraman. Travelers and caravans alike are in constant danger from the vicious peak orcs, and communication with the defenders is very patchy as a result. This has made the plight of the Beacon Point steadings more desperate - their resources are stretched even further by the need to support the steadings of Western Scout.
In Winter 379YE a large force of Jotun troops took Beacon Point as part of the Jotun "rage" that swept across southern Liathaven. Over the next few years the region changed hands several times. Almost the entire remaining Navarr population either fled through the mountains to Kahraman, or fell to the wrath of the Jotun.
Liath's Heart
Qualities: Forest, Vallorn
Forced out of the surrounding regions, the Vallorn has grown powerful in Liath's Heart. It is wrapped tight around the ruins of Liath Haven, squatting at the centre of a miasmic cloud of poison. There are no Navarr steadings in Liath's Heart. Although occasional forays into the region from Liaven's Glen to the east returned triumphant with some fragment of lore or lost treasure, the most accessible ruins have long since been explored or destroyed by rampaging Vallornspawn. With the Jotun in northern Liathaven, the Vallorn is said to be stirring fitfully in its slumber - but there have been no signs to date that the Jotun are making any particular effort to 'conquer' it.
Liath's Ring
Quality: Forest
Near the eastern border of Liath's Ring stands Mournstead, a stout steading - the last redoubt of the Navarr in Liathaven to fall to the barbarians. The region was known both for sprawling groves of beggarwood trees, and for the occasional standing stone or dolmen in out-of-the-way places. Marcher Landskeepers - especially those from nearby Bregasland were regular visitors to this part of the forest, and its eerie monoliths.
Liaven's Glen
Quality: Forest
This area of eastern Liathaven was the first area of Liathaven freed of Vallorn influence some two hundred years before the foundation of the Empire. According to some records, the network of trails and earthworks known as Liaven's Dance was a prototype working designed to weaken the power of the vallorn, eventually culminating in the vast web of trods that now criss-cross the Empire. Several steadings here were home to experienced covens of vates who oversaw potent mana sites and studied the vallorn along the edges of Liath's Heart to the south-west. Many of these vates were killed fighting to protect their homes from the orcs, but some managed to flee into exile. The Dancewalker Striding was formed of members of the steadings at the Dance who swore to walk the trods here until Liathaven was back under Imperial Control.
Of particular note is the library at Turning Spiral. This old steading held a repository of Navarr magical lore that survived the purges of Emperor Nicovar comparatively unscathed. Tragically, its own defenders were forced to destroy it rather than let it fall into barbarian hands. While some of the books were carried to safety by fleeing vates, many hundreds more were incinerated in magically-fuelled fire as the entire steading was transformed into a conflagration by the defenders (a conflagration that claimed not only their lives, but the lives of at least two hundred orcs). Some of the last vates to leave Turning Spiral never reached the safety of Serra Briante to the south - at least two groups are known to have set off but disappeared somewhere in the mountains between Liathaven and Kahraman.
Westwood
Qualities: Forest
The tainted vegetation of the Vallorn once spilled westward into this region from Liath's Heart. There were a few steadings here, but they have been abandoned due to the twin threats of the vallornspawn and the Jotun barbarians raiding from the west and north. The last steading abandoned to the vallorn was that of Duskwater Tarry, a steading built on raised platforms in the centre of a freshwater lake that protected a dangerous direct trade route between Western Scout and West Ranging. The inhabitants withdrew south in 352YE and it is believed that the Vallorn swiftly swallowed it up as it had other abandoned settlements. The entire region belonged to the Vallorn. In recent times the Vallorn tried to expand into West Ranging. It was rebuffed, and in Summer 383YE Imperial forces took advantage of its weakened state to clear the Vallorn from the region, confining it to Liath's Heart
West Ranging
Quality: Burnt
The forests here were reasonably well defended, but the slow drain of Thorns to the battles in the eastern Empire created a weakness the Jotun were quick to exploit. Before the barbarians came, West Ranging was known both for producing fine leather goods and for the Navarr scouts who would regularly slip out of the Empire to spy on - and occasionally raid - the Jotun stockades in the western forests.
In Winter 381YE, the vallorn began to expand into West Ranging. The Navarr army of the Quiet Step, supported by the Marcher Tusks and Bounders, moved to prevent the expansion. The fighting was savage, but in the end Imperial forces were victorious. During the campaign, the Quiet Step were aided by a potent enchantment, a gift of the eternal Surut, that brought his irresistible fire to bear on the forest and the vallorn. As a consequence, swathes of the once rich woodlands here were reduced to a cold, grey ash where nothing will grow. The fire was particularly keen to consume regio connected to the Spring realm - which are also key targets for vallornspawn. As such there are almost no Spring regio remaining in West Ranging.
Western Scout
Quality: Forest
The steadings of Western Scout still hold out against the Jotun, but there have been several serious assaults from the forests west of the Empire. In the last few years these attacks have slackened off, but until 377YE there were still occasional raids by Jotun warbands. The Jotun ceasefire has given these steadings a much-needed breathing space. In addition to the Jotun, there are problems with groups of Vallornspawn that occasionally boil out of the infested regions to the north. The westernmost steadings are in tatters; several have been razed by raiders, while the easternmost steadings are barely in a better state. They survive partly due to the efforts of their hunters but also due to vital supplies from Beacon Point - supplies the eastern steadings can hardly spare themselves, given the problems of maintaining a safe route through the mountains to Kahraman.
In Winter 379YE a large force of Jotun troops took Western Scout.
OOC Note
- As of the Summer Solstice 383YE, the Jotun orcs control Liath's Ring, Liaven's Glen, Western Scout and Beacon Point. The Navarr occupy West Ranging and West Wood. The Vallorn occupies Liath's Heart. The territory is under the control of the Jotun.
- The Paths of Lan Thúven allowed Navarr armies to treat West Ranging and Western Scout as if they are adjacent regions. As of Summer 383YE they are no more.
- To reclaim Liathaven, the Empire needs to hold four of the seven regions.
- After the Winter Solstice 381YE, the region of West Ranging lost the forest quality as a consequence of the hungry fires of the eternal Surut.
- As of Spring 381YE, we assume there is now no significant Navarr presence remaining in the territory. Going forward, we will assume that the only Navarr steadings and stridings still based in Liathaven are player character groups. The lack of Imperial citizens and non-Jotun infrastructure means the territory would require extensive rebuilding, regardless of which Imperial nation the Senate assigns it to, should it ever be recaptured. You can learn more about this here.
- Shortly after the Summer Solstice 382YE, something destroyed the trods in Lathaven. The territory being in Jotun hands means there has been no opportunity to repair them.
- As of Winter 383YE, the unfettered chaos caused by the Heirs of Terunael have seen vallornspawn infest the territory and they now represent a significant threat to any military force that enters Liathaven until they are dealt with. Furthermore, an additional 10 Thrones each season will be diverted from the Imperial Treasury to support those Imperial citizens still in Liathaven. Every forest, farm, herb garden, business, congregation, mine, and mana site in the territory suffers a 1 rank penalty until the start of the Winter Solstice 384YE.