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Egregores

  • Are the first point of contact for players in each nation
  • A source of plot in the nation
  • Get players involved in the plot and in the politics of the nation
  • Encourage the players to maintain the visual and thematic identity of each nation
  • Are the radio operator in each camp

Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation.

The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the player support team to try to help players get involved in the plot and also involved in the politics of the nation.

They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.

Some of the egregores are able to referee bindings and rituals. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.

Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation's elections - they may even vote, but their role is to support the nation, not to lead it.

Although any magician can open the Sentinel Gate, to take an entire nation through requires an egregore to use their link to the nation to take them all through.

Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence primarily derives from what they can achieve through roleplaying. They need to be in touch with the politics of their nation to be able to get new players involved in it.

Current Egregores

Nation Egregore Name OOC names
Brass Coast Dust, Flame and Glass Linette Withers, James Fishwick
Dawn The Knight of Roses Keeley Knight
Highguard Escon Matt Heath
Imperial Orcs Grud The Unshackled Rich Aidley
The League Guise Rick Jackson, Charlotte Barratt, Justin Bird
The Marches Jack-of-the-Marches Kat
Navarr Liaven David Young, Liz Duggan
Urizen Menos Toni Badnall
Varushka Mother Varushka Dave Kibblewhite
Wintermark Sulkavaris, Knower of Names Andrew Dudgeon, Harry Morris & Al Bevan
EgregoreBrassCoast.jpg
Brass Coast: Linette Withers
EgregoreBrassBunni.jpg
Brass Coast: James Fishwick
DawnEgregore.jpg
Dawn: Keeley Knight
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Highguard: Matt Heath
DaveYoung.jpg
Navarr: David Young
Navarr Egregore Liz Duggan.jpg
Navarr: Liz Duggan
CM-140526-7869.jpg
Urizen: Toni Badnall
CM-140418-6032.jpg
Varushka: Dave Kibblewhite
AndyDudgeon.jpg
Wintermark: Andrew Dudgeon
AlBevan.jpg
Wintermark: Al Bevan

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