Entangle
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Description
This spell binds the target, preventing them from moving their feet for a short period.
Casting
- Type: Offensive spell
- Cost: 1 Personal mana
Effects
You may call ENTANGLE against the target struck by your implement.
Entangle makes it impossible for the target to move their feet for ten seconds. They may otherwise move and fight normally.
The target is entangled even if they parry your blow with a weapon or shield
Sample Spellcasting Vocals
- "Hirmok's grasp hold you still - ENTANGLE!"
- "I call upon the Door and close it behind you - ENTANGLE!"
- "I have you now, snared in my web of magic - ENTANGLE!"
- "By my might, I command the tides of battle - ENTANGLE!"
Common Elements
- Rune Magic: Hirmok is the quintessential Rune used to cast this spell, as the magician dominates the target's movement. A magician prone to showing off might make some grand gesture as she invokes Feresh or Verys, controlling the flow of battle with her magic.
- Astronomancy: The crushing weight of The Mountain is often invoked to hold the target as if by a great weight, and "closing The Door" may be used to prevent the target from fleeing or advancing.
- Dramaturgy: The Prince is sometimes invoked to command the target to remain still, though The Bishop may be argued to have more authority. Rarely, The Mountebank may be invoked, trapping the target as the trickster character ensnares her mark before moving in for the kill.
- Other traditions: A Dawnish witch might echo the enervating roar of the chimera when casting this spell, and a Navarri Vate might invoke the Great Dance - stopping the target in their tracks, or making them miss a crucial step.
- Realms: This spell has a strong connection with the lore of the Autumn realm.