Revision as of 00:18, 22 January 2015 by Rafferty (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Description

The cloth used to make these sturdy pieces of clothing is woven with weltsiver threads and stiffered with ambergelt resin - a type of cloth called trollsweave by the Winterfolk. The hems are often intricately decorated with the rune Rhyv, in the Varushkan style, symbolising both healing and the wearer’s sacrifice of more protective garb in favour of these robes. While other magical robes are often long and dramatic, these vests tend to be shorter to prevent them hindering the wearer on the battlefield when seconds can make all the difference in saving a life.

These valuable tunics are favoured by heroic magician-healers who move quickly through the heart of the battle in search of those hovering on the brink of death who cannot wait for the attentions of a chirurgeon. This ability, to pull a patient back from the very edge of life, has lead to the vest being called a “gravesnatcher’s shroud” in the League, and to skilled battlefield healers sometimes being called gravesnatchers.

Some scholars claim that the intense burst of Spring magic delivered through the use of these robes has a greater chance of causing the latent Briar lineage to manifest in a patient. Several notable Stargazers have publicly dismissed this theory, but those with strong prejudices against briars are leery about the use of this garment.

When combined with a Woundbinder wand, the two items together are sometimes called the warhealer's regalia or occasionally the chirurgeon's tools.


Rules

  • Form: Robes.
  • Effect: When you cast the heal spell, you can do so in 5 seconds rather than 10 seconds.
  • Materials: Crafting healer's attire requires eight ingots of weltsilver and eight measures of ambergelt. It takes one month to make one of these items.
warhealer's regalia....

"But that can't have been the vest. They don't *do* that!"

"A trifling detail!"