Combat skills
Thrown
You may throw weapons of 8” or larger provided that it has been passed as safe for throwing. Throwing weapons may include axes and javelins, but you cannot throw shuriken, rocks or tiny throwing knives shorter than 8” long.
Ambidexterity
This skill allows you to simultaneously wield two weapons (or implements) up to 42” long each. Your opponent still only takes one hit per second at most if hit swiftly and repeatedly - even when using two weapons at once. It is not possible to wield two weapons at once without this skill. You cannot wield two weapons if either is longer than 42”.
Marksman
You may use a bow or crossbow. All missile weapons require both hands to shoot, and do IMPALE automatically, with no need to call the effect.
Weapon Master
This skill allows you to wield one handed-spears, two-handed weapons, pole-arms and pikes.
Shield
Any character can use a buckler up to 15” in diameter. A character with this skill can use a larger shield; the maximum size for the shield is based on the shield shape.
A shield must be gripped by a handle held in the hand to protect the wearer. A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.
Endurance
You gain 1 additional global hit each time you purchase this skill. The cost to purchase this skill increases by 1 pt each time you purchase this skill.
Fortitude
Normal characters bleed to death in three minutes if they are reduced to zero hits. Each time you purchase this skill the time taken for your character to bleed to death increases. The increase is one minute for the first level of fortitude purchased, two minutes for the second level and so on. The cost to purchase this skill increases by 1 pt each time you purchase this skill.
Normal characters bleed to death in thirty seconds when affected by venom. Each level of this skill that you purchase gives you ten additional seconds before you become terminal when affected by venom. The increase is ten seconds for the first level of fortitude purchased, ten seconds for the second level and so on.
Item | Power | Time | Orichalcum | Tempest Jade | Green Iron | Weltsilver | Ambergelt | Beggars Lye | Dragon Bone | Irridescent Gloaming |
Stoutheart Gambeson | Gain 1 rank of the fortitude skill | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Soldier's Harness | Gain 1 rank of the endurance skill | 1 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 |
Winter's Breath | 1/day you may use Second Wind | 1 | 0 | 0 | 0 | 5 | 5 | 0 | 0 | 0 |
Blood-sweat Hauberk | You may spend 10 seconds appropriate roleplaying including a self-inflicted cut to remove VENOM. You are immediately subject to the WEAKNESS effect. | 1 | 4 | 0 | 0 | 0 | 0 | 8 | 0 | 0 |
Runemark Shirt | Gain 1 Hero Point | 1 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 5 |
Jack of Irons | 1/day you may spend ten seconds of appropriate roleplaying to repair one of your limbs that has been ruined by the cleave or impale call. | 1 | 0 | 0 | 0 | 5 | 7 | 0 | 0 | 4 |
Ivory Aketon | Gain 3 ranks of the fortitude skill | 1 | 0 | 0 | 0 | 7 | 10 | 5 | 0 | 0 |
Spiritskin Coat | 2/day you may use Second Wind | 1 | 0 | 0 | 0 | 7 | 11 | 7 | 0 | 5 |
Fortitude | Bleed Time | Bleed Time under Venom |
---|---|---|
0 | 30 seconds | |
1 | 40 seconds | |
2 | 50 seconds | |
3 | 60 seconds |