Thunderous Tread of the Trees
Rules
Spring Magnitude 120
Performing the Ritual
Performing this ritual takes at least 10 minutes of roleplaying. During the ritual the casters must be in a strong Spring regio. The ritual must include a map of the target region.
This effect is a curse. A target may be under more than one curse at a time.
Effects
The ritual targets a single region. Over the course of the next few days a powerful curse settles over the region. Plants, especially trees, in the region become possessed of both mobility and malign awareness. The ritual creates a powerful fighting force roughly equivalent to 1,000 green soldiers. The fighting force is uncontrolled, and attacks any campaign army or fortification in the area. The animated trees are especially effective s are especially effective at attacking fortifications and fighting in forests.
The effect of the ritual lasts for a year (until the start of the Profound Decisions Empire event four events from now).
Description
This ritual infuses the vegetation in an area with a malign life. It is believed to cause spirits of the Spring realm to infuse the vegetation, expecially trees and bushes, sending them on a murderous rampage. The trees cannot be controlled, and do not fight along any other campaign armies. They suffer and inflict casualties just like other campaign armies. They are especially drawn to fortifications, which they tear assunder with reckless abandon.
Common Elements
The map that forms the focus for this ritual is an important element. It is often carved into bark or wood, drenched in water or blood, and left behind at the site of the ritual when it is completed. The rune Mawrig is commonly used during this ritual, and the star known as The Wanderer is often invoked.