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Description

The cloth used to make these sturdy pieces of clothing is woven with weltsiver threads and stiffered with ambergelt resin - a type of cloth called trollsweave by the Winterfolk. The hems are often intricately decorated with the rune Rhyv, in the Varushkan style, symbolising both healing and the wearer’s sacrifice of more protective garb in favour of these robes. While other magical robes are often long and dramatic, these vests tend to be shorter to prevent them hindering the wearer on the battlefield when seconds can make all the difference in saving a life.

Outside Wintermark, these robes are known by several names such as “Gravesnatcher’s Shroud” in the League and Highguard as they allow a magician to pull a patient away from the very brink of the grave. Others call them “Triage tunics”, worn by healers who specialise in darting through the heart of the battle in search of those who would not survive long enough to reach a field hospital.

Some scholars claim that the intense burst of Spring magic delivered through the use of these robes has a greater chance of causing a latent Briar lineage to manifest in patients, compared to an unaltered healing spell. Several notable Stargazers have publicly dismissed this theory, but those with strong prejudices against briars are leery about the use of this garment, making it rarer in the Marches and Navarr than might be expected.

When combined with a Woundbinder wand, the two items together are sometimes called the warhealer's regalia or occasionally the chirurgeon's tools.


Rules

  • Form: Robes.
  • Effect: When you cast the heal spell, you can do so in 5 seconds rather than 10 seconds.
  • Materials: Crafting healer's attire requires eight ingots of weltsilver and eight measures of ambergelt. It takes one month to make one of these items.
"But that can't have been the vest. They don't *do* that!" "A trifling detail!"