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Overview

Downtime following the Winter Solstice will soon be open, allowing players to process their character's downtime choices. There are a number of significant events happening in the wake of the Winter Solstice that may affect some players' Downtime choices. Not all resources allow a player to make a choice about how they operate between events, but we've provided information about new opportunities for fleet and military unit owners in particular as well as a reminder about existing opportunities created at earlier events.

On this page we'll be outlining, and offering some context for, various effects and events. As always, these include quick summaries, mostly out of character, to explain effects such as large-scale enchantments and curses. In some cases, there may be further developments around these events in the Spring Equinox winds of fortune, or they may be handled with a Resolution entry on the appropriate Wind.

The deadline for Downtime submissions is Midnight on TBC.

Choices

  • During the Winter Solstice, there were a number of Senate motions, Conclave declarations, Synod judgements, and Military council orders

Each summit the Imperial Senate raises and votes on motions, the Imperial Conclave debates declarations, the assemblies of the Imperial Synod discuss judgements, and the generals of the Imperial Military Council issue orders to their armies. You can find details of these many decisions here:

The Civil Service is responsible for ensuring that these motions, judgements, declarations, and orders are public knowledge. Not everything is widely distributed across the Empire, but any character who attends Anvil can easily find out details of what went on in the houses of power during the event.

Military Units

  • Players who control military units can choose from a number of downtime options
  • Left to their own devices, a military unit defaults to the mercenary work option

Any player whose character controls a military unit can choose from several downtime options by logging into the downtime system. They may choose to support an army, defend a fortification, or support a spy network. They can also choose one of the many ventures. Left to their own devices, a military unit defaults to mercenary work, guaranteeing an income of money and a random chance of herbs, more money, mana crystals, ingots or measures.

Players who want to support one of the Imperial armies can also read the orders issued by each general before making their decision. These orders are a matter of public record within the Empire and also available on the 386YE Winter Solstice Military Council orders page. This new page makes it easier for players to read all the orders before making a decision; previously the only way to do this was to painstakingly click every army in turn. It's also possible for players without military units to see the orders, without waiting for the Winds of War (assuming the orders related to an area that produced a full write-up).

As always, the guidelines around discussing military matters online can be found here.


Magical Lore

  • Every summit it is possible that new rituals, magic items, or potions may become available to Imperial citizens
  • Some of these options are only available to characters from certain nations, such as those entered into Urizen Lore or Runesmith's Law

During the Winter Solstice, one ritual was put forward for inclusion in Imperial Lore:

No new rituals became part of Urizen lore, and no new magic items were added to Runesmiths Law.

Further Reading