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* [[File:Anvil Almanac 15b 382 Winter Titles.pdf]] | * [[File:Anvil Almanac 15b 382 Winter Titles.pdf]] | ||
* [[File:Anvil Almanac 16a 383 Spring Concerns.pdf]] | * [[File:Anvil Almanac 16a 383 Spring Concerns.pdf]] | ||
* [[File:Anvil Almanac 16b 383 Spring | * [[File:Anvil Almanac 16b 383 Spring Titles.pdf]] | ||
* [[File:Anvil Almanac 17a 383 Summer Concerns.pdf]] | * [[File:Anvil Almanac 17a 383 Summer Concerns.pdf]] | ||
* [[File:Anvil Almanac 17b 383 Summer | * [[File:Anvil Almanac 17b 383 Summer Titles.pdf]] | ||
* [[File:Copy of ImperialHistoryTimeline v8 Final forSharing.pdf]] | * [[File:Copy of ImperialHistoryTimeline v8 Final forSharing.pdf]] | ||
Revision as of 11:31, 12 September 2020
- File:Anvil Almanac 1 379 Summer Imperial Titles.pdf
- File:Anvil Almanac 2 379 Autumn Imperial Titles.pdf
- File:Anvil Almanac 3 379 Winter.pdf
- File:Anvil Almanac 4 380 Spring.pdf
- File:Anvil Almanac 5 380 Summer.pdf
- File:Anvil Almanac 6 380 Autumn.pdf
- File:Anvil Almanac 6a 380 Autumn Addenda.pdf
- File:Anvil Almanac 7 380 Winter.pdf
- File:Anvil Almanac 8 381 Spring.pdf
- File:Anvil Almanac 9 381 Summer.pdf
- File:Anvil Almanac 10 381 Autumn.pdf
- File:Anvil Almanac 11 381 Winter.pdf
- File:Anvil Almanac 12 382 Spring.pdf
- File:Anvil Almanac 13 382 Summer.pdf
- File:Anvil Almanac 14 382 Autumn.pdf
- File:Anvil Almanac 15a 382 Winter Concerns.pdf
- File:Anvil Almanac 15b 382 Winter Titles.pdf
- File:Anvil Almanac 16a 383 Spring Concerns.pdf
- File:Anvil Almanac 16b 383 Spring Titles.pdf
- File:Anvil Almanac 17a 383 Summer Concerns.pdf
- File:Anvil Almanac 17b 383 Summer Titles.pdf
- File:Copy of ImperialHistoryTimeline v8 Final forSharing.pdf
Accessibility – Possible Spoiler
Category | Status |
---|---|
Combat Unlikely or Contained | May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC. |
Walking | You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area. |
Light | Encounter takes place late at night and will be poorly illuminated. |
Smoke | Encounter will include significant use of smoke as an essential component of the encounter. |
Mobility | Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles. |
Accomodations Possible | If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination. |