Navarr groups
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Revision as of 18:36, 30 June 2019
Overview
There are many steadings and stridings across Navarr, but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil. The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.
Steadings
Brackensong
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area. To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond. Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.
Broken Bough
A days walk east of Lorenzo's Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity. Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin. The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire.
Bronwen’s Rest
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core. The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out. A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.
Splinterspears
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren't around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth. A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly)
Foxden
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia. The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it. Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.
Whispering Dray
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods. What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery. OOC Note: Whispering Dray are an NPC steading
Springwake
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other. Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it. It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance. OOC Note: Springwake are an NPC steading
Strangers Song
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.
Whispering Dray
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.
What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.
OOC Note: Whispering Dray are an NPC steading
Stridings
The Eternal Family
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.
In recent years the Family has became known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.
Tarw
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories
Umbral Path
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.
Y’Basden
Striding Symbol: Three Thorns
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns' exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far fetched to be believable).
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.
Steadings and Stridings in Play
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players' groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.
Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.