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       <tr><td>[[Tassato#La_Redotta_Rezia|La Redotta Rezia]]</td><td>[[The League]]</td><td>[[Tassato]]</td><td>Tassato Mestra</td><td>1</td></tr>
       <tr><td>[[Tassato#La_Redotta_Rezia|La Redotta Rezia]]</td><td>[[The League]]</td><td>[[Tassato]]</td><td>Tassato Mestra</td><td>1</td></tr>
       <tr><td>[[Sarvos#Our_Lady_of_Pride|Our Lady of Pride]]</td><td>[[The League]]</td><td>[[Sarvos]]</td><td>Foracci</td><td>1</td></tr>
       <tr><td>[[Sarvos#Our_Lady_of_Pride|Our Lady of Pride]]</td><td>[[The League]]</td><td>[[Sarvos]]</td><td>Foracci</td><td>1</td></tr>
      <tr><td>[[Madruga#The_Salt_Guard|Salt Guard]]</td><td>[[The Brass Coast]]</td><td>[[Madruga]]</td><td>Siroc Plains</td><td>1</td></tr>
       <tr><td>[[Semmerholm#The_Adamant_Gate|The Adamant Gate]]</td><td>[[Dawn]]</td><td>[[Semmerholm]]</td><td>Estmure</td><td>1</td></tr>
       <tr><td>[[Semmerholm#The_Adamant_Gate|The Adamant Gate]]</td><td>[[Dawn]]</td><td>[[Semmerholm]]</td><td>Estmure</td><td>1</td></tr>
       <tr><td>[[Upwold#The Eastern Guard|The Eastern Guard]]</td><td>[[The Marches]]</td><td>[[Upwold]]</td><td>Birchland</td><td>1</td></tr>
       <tr><td>[[Upwold#The Eastern Guard|The Eastern Guard]]</td><td>[[The Marches]]</td><td>[[Upwold]]</td><td>Birchland</td><td>1</td></tr>
       <tr><td>[[Skarsind#The_Will|The Will of the Wintermark]]</td><td>[[Imperial Orcs]]</td><td>[[Skarsind]]</td><td>Skogei Glens</td><td>1</td></tr>
       <tr><td>[[Skarsind#The_Will|The Will]]</td><td>[[Imperial Orcs]]</td><td>[[Skarsind]]</td><td>Skogei Glens</td><td>1</td></tr>
      <tr><td>[[Redoubt#The_Walls_of_Cargo|Walls_of_Cargo]]</td><td>[[Urizen]]</td><td>[[Redoubt]]</td><td>Limus</td><td>1</td></tr>
       <tr><td>[[Reikos#Remember Exile|Remember Exile]]</td><td>[[Highguard]]</td><td>[[Reikos]]</td><td>Broken Ride</td><td>2</td></tr>
       <tr><td>[[Reikos#Remember Exile|Remember Exile]]</td><td>[[Highguard]]</td><td>[[Reikos]]</td><td>Broken Ride</td><td>2</td></tr>
       <tr><td>[[Temeschwar#The_Walls_of_Temeschwar|Temeschwar]]</td><td>[[The League]]</td><td>[[Temeschwar]]</td><td>Hanuri</td><td>2</td></tr>
       <tr><td>[[Temeschwar#The_Walls_of_Temeschwar|Temeschwar]]</td><td>[[The League]]</td><td>[[Temeschwar]]</td><td>Hanuri</td><td>2</td></tr>

Revision as of 15:31, 23 June 2019

Current Fortifications

FortificationNationTerritoryRegionLevel
Beacons of WintermarkWintermarkHahnmark and Kallevesa 0
Aleksandra's WatchVarushkaKarskLestasny1
Court of the White FountainUrizenRedoubtOptarion1
Far Striders WatchThe MarchesMournwoldOre Hills1
Fort BraydonThe Brass CoastKahramanBraydon's Jasse1
Forte FidelisThe MarchesMitwoldGolden Downs1
GrimholdVarushkaMiekarovaPerumaki1
La Redotta ReziaThe LeagueTassatoTassato Mestra1
Our Lady of PrideThe LeagueSarvosForacci1
Salt GuardThe Brass CoastMadrugaSiroc Plains1
The Adamant GateDawnSemmerholmEstmure1
The Eastern GuardThe MarchesUpwoldBirchland1
The WillImperial OrcsSkarsindSkogei Glens1
Walls_of_CargoUrizenRedoubtLimus1
Remember ExileHighguardReikosBroken Ride2
TemeschwarThe LeagueTemeschwarHanuri2
The Silent SentinelHighguardCasineaMareholm2
The Castle of ThornsDawnAstolatWithy3
HolbergThe LeagueHolbergHolfried4

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Accessibility – Possible Spoiler

CategoryStatus
Combat Unlikely or Contained May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.
Walking You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.
Light Encounter takes place late at night and will be poorly illuminated.
Smoke Encounter will include significant use of smoke as an essential component of the encounter.
Mobility Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.
Accomodations Possible If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.