Karsk
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=== Veresk === | === Veresk === | ||
The front of the barbarian advance, and a focus of Imperial scouting activity. Wardens watching the area reported incidents of orcs fighting orcs within the barbarian encampments there. Many of the permanent buildings of Veresk have been torn down, but the [[Karsk_spoils_of_war#Vereski_Stzena|Vereski Stzena]] still tend to the spiritual needs of the huddled survivors, too stubborn to leave their homes. | The front of the barbarian advance, and a focus of Imperial scouting activity. Wardens watching the area reported incidents of orcs fighting orcs within the barbarian encampments there. Many of the permanent buildings of Veresk have been torn down, but the [[Karsk_spoils_of_war#Vereski_Stzena|Vereski Stzena]] still tend to the spiritual needs of the huddled survivors, too stubborn to leave their homes. | ||
A recent addition to Veresk is the The Empress of all Goats Theatre, build by the Eternal [[Barien]] for Hubert Annanovich Gremani as a reward for completing a Challenge from the Iron Duke. | |||
=== Broken Barrow === | === Broken Barrow === |
Revision as of 22:17, 25 July 2017
Overview
This has always been a war-torn land. The scene of many vicious battles against the barbarians since before Varushka joined the Empire, it is scattered with fortresses, battlefields and ruins. It has an accursed reputation, and many stories refer to the "bloated crows of Karsk, grown fat from human flesh and suffering." At one time this territory was home to numerous merchant boyars who became rich capturing and enslaving orcs to work in the mines of Volodmartz. When the Imperial orcs joined the Empire and it became illegal to keep orcish slaves, the senator for Karsk was brutally murdered during a meeting with a dozen now-ruined Karsk boyars including the last scion of the Zeleny mining family.
Recent History
After a period of escalating raids, barbarian orcs invaded Karsk from the north in 368YE. In a series of surprise attacks they overwhelmed the border fortresses and pushed deep into the heart of the territory. The ferocity and sheer numbers involved in the assault took the Varushkans by surprise, and before the Empire could organize an effective counter-attack, Karsk had fallen.
The campaign against the orcs stretched on for several decades. A few vales held out against the barbarians, backed up by some Imperial forces, a cabal or two and a few fellowships of wardens. Scattered reports revealed that the initial strong invasion quickly stalled. It soon became clear that the invading orcs were fighting among themselves, and with some of the few remaining indigenous orcish bandit tribes.
Following major offensives in Moresvah and Nitrost a strike team assaulted the town of Isember in Lestasny during the Spring Equinox 378YE. A focal point for traitors aiding the Thule, victory resulted in the destruction of the town and drove Thule forces back into the eastern regions. Karsk was once again in Imperial hands - but the campaign was far from over. The Thule forces showed no sign of abandoning the territory. As the year lengthened, the barbarians regrouped and in Autumn launched a counter-offensive. During the Autumn Equinox, Nitrost was lost following a concerted Thule offensive, and with it Imperial control of the territory.
Within three months, however, the tide of war had turned back the other way. A major campaign by Varushkan, Navarr and Urizen forces aided by powerful ritual magic forced the Thule back out of Nitrost, returning the territory to Imperial hands. During the Winter Solstice 378YE, Karsk was once again made part of Varushka - but this time there was a good deal more discussion in the Imperial Senate, and some talk of granting it to the Imperial Orcs as their first territory.
Major Features
The Roads of Karsk
In Autumn 379YE, a major public work's project was commissioned to restore the devastated roads of Karsk. As a consequence, the roads are in excellent repair and almost every major settlement in Karsk is now connected to them, and through them to the rest of the Empire. A great deal of white granite was invested in the project, and every seventh stone was carefully prepared to reinforce the warding hearth magic. This great work not only increases the prosperity of every mine and forest in Karsk, but also speeded the recovery of the war-torn land. As a consequence, the Varushkan nation was able to begin restoring the Iron Helms army - and to support a third army, much earlier than might otherwise have been possible.
Ivarsgard
Once a prosperous settlement on the shores of the Semmerlak, in the centuries before the orc revolt the vale grew rich from the profits of it’s slave labor fueled mines and forests. After the rebellion, the vale closed its mines, forests, and timber yards and developed a new economy based on foreign trade with ships constructed with the last output of its slave-based industry.
When the Thule barbarians invaded, Ivarsgard fell before their armies. The Boyar and his Schlacta stayed behind allowing a small group of survivors to escape across the Semmerlak. The lucky ones who managed to flee founded a new home, near Karotny, establishing the outpost of Ugleyzastava on the eastern shores of the lake. Those less fortunate were taken by the Thule and, in a cruel twist of irony, forced into the re-opened mines and lumber yards by their new orc overlords. While the slaves were freed when Lestazny was liberated, the ruins of Ivarsgard remained uninhabited save by squatters and borderland bandits for some time. One of the first to return was the late Aleksandra Irinova Prochnost. The preserved remains of the revered wise one have been placed with great reverence in a simple bier in what will one day be the central square of the settlement.
Shortly after the Spring Equinox 380YE, Senator Maarit commissioned a project to rebuild the vale of Ivarsgard. White granite and weirwood were provided, as well as money to cover labour costs, but the materials and funds were supplemented by volunteer labour. A number of displaced citizens of Karsk had taken refuge in the forests here and, following discussions with the exiled Boyar of Ivarsgard, agreed to help rebuild the vale in return for a place within its walls. A call has gone out for survivors of the fall of Ivarsgard to return and lend their strength to restoring the prosperity of the reborn vale.
As the Summer Solstice draws near, Ivarsgard is connected to the roads of Karsk, and protected by a sturdy wall. A basic quay has been laid in, as well as a number of buildings - including an armory. While many of the structures inside the walls are currently tents, they are being supplemented by more permanent structures as the prosperity of the area continues to grow..
Kosti
A high-walled fortified town still holding for the Empire, in hope that one day Karsk will build a better reputation back in Empire control. Well-shielded wagon-trains barrel down the road from Triosk with supplies.
Oloy
Once a great centre for the making of defensive talismans. Wise Volhov, natural amber and the silence of isolation combined to make great magics. It fell so fast, few survived and those who did tell of great magical treasures hurriedly hidden. The Thule magicians rapaciously stripped the area of resources, and one of the few to survive their attentions was the Proritsatel Oloy. Much depleted, it nonetheless will provide a bounty of crystal mana to a volhov brave enough to seek it out.
Veresk
The front of the barbarian advance, and a focus of Imperial scouting activity. Wardens watching the area reported incidents of orcs fighting orcs within the barbarian encampments there. Many of the permanent buildings of Veresk have been torn down, but the Vereski Stzena still tend to the spiritual needs of the huddled survivors, too stubborn to leave their homes. A recent addition to Veresk is the The Empress of all Goats Theatre, build by the Eternal Barien for Hubert Annanovich Gremani as a reward for completing a Challenge from the Iron Duke.
Broken Barrow
A scattered set of stone structures atop a mound. A great stone slab lies in two pieces on top of the central structures. Legend says that its a barrow, but it’s not clear who lay there - it appears empty. Others believe it might have been a settlement. It is not a place where Varushkans will linger after dark. Interestingly, scouts report that it appears to have been left alone by the barbarian invaders.
The Ruins of Isember
Grew rich off the back of orc slaves, hacking prime timber out of the rich forests overseen by hard-eyed schlacta. When the slaves were freed, and the mercenary spearmen left, the wolves in the forest grew bolder. Isember was in decline long before the orcs came, known as a violent place where anyone could carve out a new living for themselves, with no questions asked as to their background. Evidence came to light that many of the town’s inhabitants may have made bargains with the invaders, and that exiles and outlaws from across the Empire were coming here to fight under the Thule banners. In Spring 378YE a decisive battle was fought here, and the town of Isember largely ruined in what was a turning point in the war with the Thule. The people of Karsk show little interest in rebuilding it.
One of the few structures still standing is the poorly-named Sovereigns Heart, a hostelry that saw excellent business during the liberation of Karsk, primarily serving Imperial troops raiding the Thule. It proved especially popular with Imperial Orcs and Wintermark raiders alike. The precarious nature of the inn - right on the edge of Thule-claimed territory - added a certain dark desperation to the drinking and fighting that were a regular feature of a night spent here. It remains to be seen what effect a lasting peace with the Thule will have on business here.
Regions
Branoc
Hilly Branoc is the site of the sinister broken barrow. The entire region has a bad reputation, as do several of the vales established here. During the war to liberate Karsk from the Thule, the introverted Varushkan folk of these vales fought under a single banner - and not always on the side of the Empire.
Keywords: Hilly
Crowslook
A desolate hilly region, the site of many mines … and the site of vicious fighting with the Imperial orcs during the orc rebellion. This is the site of a powerful Winter regio raised by the Thule during the Winter of 376YE, and of the cursed Moye Mucheniye.
Keyword: Hilly
Kopevnost
Site of Kosti, a well built town with low walls in a defensible position. It was never captured by the Thule. The region has a long, gentle coast and has served in the past as a valuable place for food and supplies to be delivered to the defenders of Karsk. A recent murder here brought to light the presence of a mora in the heart of Kosti, and the Travy Mudrosti is the remnant of her tragic tale. The citizens of Kosti asked that the herb garden be added to the spoils of war, no doubt concerned that any curse she may have left might fall on one of their families.
Krevsaty
The rolling hills of Krevsaty is the site of the remains of the settlement of Oloy. The Thule are believed to have a large camp there, extracting as much ambergelt as possible from the surrounding areas. Some scouts suggest they have enslaved a number of talismancers captured when Krevasty fell to the barbarians. The region is the base of operations of a powerful Thule warlock practitioner of Spring ritual magic. Along the northern border with neighbouring Volodmartz lies the Krevsaty Yelta, one of the richest ambergelt forests in Karsk - and one that has managed to remain largely untouched by the barbarians. With Krevasty in Thule hands it is difficult to reach overland, but the long route through Volodmartz still allows the bounty of ambergelt to be claimed by those brave enough to pass through trackless hills and forests.
Keyword: Hilly
Lestasny
In the south of Lestazny stands the rebuilt vale of Ivarsgard - a newly restored haven for settlers in Karsk, along the northern shores of the Semmerlak. Previously this forested region was the location of the town of Isember; a wretched hive of scum and villainy. A great distance to the east of the ruins of Isember lie the Mir Mozga - a barren stretch of pines, surprisingly rich in dragonbone. The forest has been ignored by the Thule, for some reason; scouts speak of being watched, but with no sign of any living creatures larger than a squirrel.
Keyword: Forested
Moresvah
Reasonably hilly and has a long, rocky coast; it was one of the last regions to be taken by the Thule. For many years defenders from the three largest mining families - the Malinov, the Sloev and the Pravin - held out and fought the Thule using the isolated mines and networks of tunnels to avoid capture. Following their liberation by Imperial forces in Winter 377YE the three families broke into their reserves of equipment and materials to offer valuable resources to the armies fighting the Thule here.
Not every mine in Moresvah was so lucky - the Zeleny Zheleza for example was thoroughly plundered by the barbarians during the occupation. This did not stop the Sloev family attempting to take control of the mine in Spring 378YE, but tey abruptly withdrew their petition and the mine ultimately fell under the jurisdiction of the military council as a spoil of war.
Keywords: Hilly
Nitrost
A hilly region, where the ruins of Veresk stand – those buildings that have not been torn down by the invaders have been damaged during the internecine fighting between orc bands. With the region returned to Imperial hands, the slow business of rebuilding can begin. Not everyone wishes to remain in Nitrost, however. The schlacta known as Slava's Schlacta saw their vale overrun by Thule and lost their boyar in the recent war of liberation. With their homes gone, most are looking for a new captain to lead them against the enemies of Varushka.
Keywords: Hilly
OOC Notes
- As of the beginning of Autumn 379YE, Imperial forces control the regions of Kopevnost, Moresvah, Lestasny, Nitrost, Crowslook, and Branoc. The Thule still control Krevasty. The territory is under Imperial control.
- A list of the spoils of war, allocated by the Military Council at the Summer Solstice 378YE can be found here.