Ascendance of the Highest Mind
(Ritual Update Phase One 2017) |
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[[Category:Cascade]] | |||
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==Rules== | ==Rules== | ||
{{Season|Day| | {{Season|Day|15}} | ||
===Performing the Ritual=== | ===Performing the Ritual=== | ||
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill. | {{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill. | ||
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===Additional Targets=== | ===Additional Targets=== | ||
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by | This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 11. Additional characters must have the [[Magical skills#Magician|magician]] skill and be present throughout; each target receives the ability to cast the same spells. | ||
==Description== | ==Description== | ||
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Further ideas might be found in the description of [[Illuminate the Higher Mind#Common Elements|Illuminate the Higher Mind]]. | Further ideas might be found in the description of [[Illuminate the Higher Mind#Common Elements|Illuminate the Higher Mind]]. | ||
[[Category:Day Ritual]] | [[Category:Day Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
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I think this is right - it is three lots of 7 using the Effect Combiner as you can use any of the three abilities. Closer to the 2 endurance/2 cleaves one. it's ''not'' you get three specific spell of Staff of Life. | |||
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Revision as of 15:06, 2 April 2017
Rules
Day Magnitude 15
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The target gains the ability to cast up to three spells as if they knew them. The spells are chosen during the ritual, and must be known to at least one character who contributes to the performance.
The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner.
Additional Targets
This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 11. Additional characters must have the magician skill and be present throughout; each target receives the ability to cast the same spells.
Description
Like Illuminate the Higher Mind and Transcendent Mastery, this ritual imprints precise knowledge of how incantations are performed, their effects and limitations, into the mind of the target. By using that knowledge they can perform the spell 'by rote' and greatly increase their personal knowledge of magical incantations.
The magical knowledge is more fragile than that granted by Illuminate the Higher Mind and erodes completely overnight. It allows a coven to focus their magical lore into a number of individual magicians, often with the intention of sending those individuals somewhere the coven as a whole are not going. It is rarely cast by a solo ritualist, although it would certainly be possible - the problem is that a ritualist powerful enough to perform the ritual solo rarely has a broad range of skills from which to choose. That said, there are several cases where a venerable volhov or a wise one has shared potent incantations with a young apprentice, or a staid enchanter has bestowed a surprising range of battlefield incantations on an ally.
Common Elements
The ritual usually involves a symbolic transfer of knowledge between the character or characters who know the chosen spells, and the recipients. Often this mimics the master/apprentice or student/teacher relationships, and sometimes it involves the casting of the spell to be taught. In cases where there are multiple magicians 'donating' spell knowledge, each will give a short lecture or demonstration in turn while the rest of the coven counterpoint with chants or gentle music.
Further ideas might be found in the description of Illuminate the Higher Mind.