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(Ritual Update Phase One 2017)
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==Rules==
==Rules==
{{Season|Autumn|3}}
{{Season|Autumn|4}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must possess the [[Magical skills#Magician|magician]] skill. and must be a member of the same [[Groups#Covens|coven]] as the characters performing the ritual.
{{Casting time|2}} {{Target Character}} The target character must possess the [[Magical skills#Magician|magician]] skill. and must be a member of the same [[Groups#Covens|coven]] as the characters performing the ritual.
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===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Every two additional characters increase the magnitude by 3. Additional characters must have the [[Magical skills#Magician|magician]] skill and be present throughout; each target receives the ability to cast the same spell.
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 3. Additional characters must have the [[Magical skills#Magician|magician]] skill and be present throughout; each target receives the ability to cast the same spell.


==Description==
==Description==
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[[Category:Autumn Ritual]]
[[Category:Autumn Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
<!--NOTES
Based on "know a spell" as 7 ingots, but 10% mag because I hate it which Graeme said was okay.
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Revision as of 13:03, 2 April 2017

Rules

Autumn Magnitude 4

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the magician skill. and must be a member of the same coven as the characters performing the ritual.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

A single spell is chosen during the ritual which must be known to at least one character who contributes to the performance. The target, who must be a member of the same coven gains the ability to cast that spell as if they knew it.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 3. Additional characters must have the magician skill and be present throughout; each target receives the ability to cast the same spell.

Description

This ritual allows a magician to share their spell casting knowledge with other members of their coven. It differs from Day rituals such as Illuminate the Higher Mind because it builds on the bonds between members of a coven to share skills and knowledge, rather than allowing that knowledge to be accessed by any targets.

While it is less versatile than Illuminate the Higher Mind, it is still useful for allowing a coven to expand their versatility; a common use is to allow members to cast spells such as mend or repel that might be useful in a coming battle. While it is often used by a coven, it is a simple enough ritual that a single scholar of Autumn magic might perform it; even though it draws on the bonds between coven-mates, it does not automatically require the use of the coven bond.

Common Elements

The ritual usually involves a symbolic transfer of knowledge between the character who knows the chosen spell, and the recipients. This often mimics the master/apprentice or student/teacher relationship, but it may just as often build on the idea of 'sharing guild secrets' or jusing 'understudies'. Tokens marked with the runes Queros or Lann may change hands. Navarr and Winterfolk ritualists often enact a merging or exchange of blood when they use this ritual, cutting the palm and then clasping hands as the ritual is performed.

A repetition of the coven oath is sometimes used with this ritual, especially in the Varushkan cabals and between Imperial orc oathwrights.