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(Ritual Update Phase One 2017)
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{{stub}}
==Rules==
==Rules==
{{Season|Spring|12}}
{{Season|Spring|14}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}}
{{Casting time|2}} {{Target Character}}
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===Effects===
===Effects===


The target can use [[Heroic skills#Stay with Me|stay with me]] twice a day as if they knew the skill without spending any [[Heroic skills#Hero Points|hero points]].  
The target can use [[Heroic skills#Stay with Me|stay with me]] three times a day as if they know the skill without spending any [[Heroic skills#Hero Points|hero points]].  


{{Season Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Banner|banner]]. Each additional character increases the magnitude by 8. Additional characters must be present throughout.
This ritual can affect additional characters from the same [[Groups#Banner|banner]]. Each additional character increases the magnitude by 10. Additional characters must be present throughout.


===Options===
===Options===

Revision as of 10:15, 2 April 2017

This is a placeholder page for content that PD are actively working on.

Rules

Spring Magnitude 14

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target can use stay with me three times a day as if they know the skill without spending any hero points.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 10. Additional characters must be present throughout.

Options

The ritualists may consume up to 10 drams of True Vervain as part of the ritual. Every dram consumed in this way reduces the magnitude of the ritual by 1.

Description

Sometimes a chirurgeon finds that time is against them, and that life hangs in the balance. Sometimes a warrior needs to get a comrade to safety now, before the enemy can kill them both. The Chirurgeon's Healing Touch ritual gives immediate options to the target, allowing them to quickly get an ally on their feet and moving under their own steam.

To use the healing power provided by this ritual, the recipient usually breathes deeply onto their cupped hands, or rubs them swiftly together to make them warm, then places them on the forehead of their injured companion. Warmth and vitality then flows from the lungs and heart, through the hands, into the patient and jolts them back to life.

Common Elements

As with many healing rituals, blood and water are common elements, but so is the concept of breath and breathing. Washing the hands with water or wine is common, as is the inhalation of steam especially steam from a bowl where healing herbs are brewed. The True Vervain herb is especially valuable as a symbol for this ritual, and the pungent juice of crushed leaves is often used as a way to boost the power of the ritual - while it is rare to see a coven use large amounts of true vervain (it is rarely effective to consume the healing power of the herb to grant healing powers), it is sometimes used to make the ritual more accessible to smaller groups.

Invocations using the names of great healers, legendary beasts such as the firebird, and and the constellation of The Fountain are all popular images to use with this ritual. Runes such as Rhyv may be used, but the healing might also be evoked through the rune of thought or the rune of majesty.