Casualties
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The casualties are split equally between the enemy forces present and then the casualties each force incurs is adjusted based on the order submitted for that army or navy. | The casualties are split equally between the enemy forces present and then the casualties each force incurs is adjusted based on the order submitted for that army or navy. | ||
==Natural Resupply== | ==Natural Resupply== | ||
* '''Must be in an Imperial territory | * '''Must be in an Imperial territory with no opposing forces present during the season''' | ||
Resupply represents new equipment and materials, and new recruits to replace the dead. If an Imperial force spends the entire season in a territory controlled by its allies with no opposing forces there during the season then it automatically recovers 500 strength (750 for a large army or navy). | |||
Resupply represents new equipment and materials, and new recruits to replace the dead. | |||
A force cannot be resupplied above its maximum fighting strength normally 5,000 (7,500 for a [[Imperial army#large|large]] force). | |||
A force cannot be resupplied above its maximum fighting strength normally 5,000 (7,500 for a [[Imperial army#large|large]] | |||
==Emergency Resupply== | ==Emergency Resupply== |
Revision as of 20:19, 22 December 2015
Overview
Both sides involved in a campaign take casualties. This is represented by a reduction in their effective fighting strength.
Casualties represent fatalities, permanent damage to equipment and lost resources. Thanks to easy availability of magical, herbal and surgical healing, injured soldiers are generally restored to full fighting fitness within a short period of time, and are not counted as casualties.
Calculating casualties
Each side in a campaign normally inflicts casualties on the other side equal to one tenth of its fighting strength. The casualties are split among all the forces present in the territory based on the orders submitted by the commanders on both sides, the outcome of the campaign, and the actions of player characters during time-in as a guide. However the armies and navies of a side are assumed to stand and fight together, it is not possible to single out an enemy army.
A force that falls below 1,000 strength is disbanded. An army is routed, or annihilated, a navy is sunk. It is effectively destroyed and ceases to exist as a significant force although individual soldiers or vessels may survive.
E.g. There are three full strength Dawnish armies fighting in the Barrens. They have a total fighting strength of 15,000 so they will inflict 1500 casualties on the opposing forces. The precise number of casualties may be adjusted due to the orders submitted and any appropriate rituals in place as well as any battles that have taken place.
The casualties are split equally between the enemy forces present and then the casualties each force incurs is adjusted based on the order submitted for that army or navy.
Natural Resupply
- Must be in an Imperial territory with no opposing forces present during the season
Resupply represents new equipment and materials, and new recruits to replace the dead. If an Imperial force spends the entire season in a territory controlled by its allies with no opposing forces there during the season then it automatically recovers 500 strength (750 for a large army or navy).
A force cannot be resupplied above its maximum fighting strength normally 5,000 (7,500 for a large force).
Emergency Resupply
- Restore additional army strength using mithril or weirwood
- Costs 2 crowns per wain
The Imperial Senate may pass a motion to authorize the purchase of additional materials - in the form or either mithril or weirwood - to speed up the resupply of an Imperial army or navy. In the case of an army, these materials represent weapons and armour as well as tents, wagons, siege equipment and other supplies. For a navy they include repairs to existing warships as well as new vessels, shipboard weapons, food and materials for the ships and their crews, and other supplies. This represents a concerted effort by the Empire to bring the target force back up to full strength. Emergency resupply, like natural resupply, takes a season to complete.
Unless the Senate imposes additional restrictions, a senator authorized to oversee the resupply of a specific Imperial army can do so freely for a year following the passage of the motion.
In a single season, the first 50 wains of mithril or weirwood restore 20 army strength for each wain allocated. The next 50 wains provide an additional 15 army strength each. The next 50 wains provide an additional 10 army strength - and so on. The rate of emergency resupply resets each season so mithril and weirwood spent in a subsequent season is not affected by earlier actions. In addition to materials, emergency resupply costs 2 crowns per wain.
Following a decision of the Imperial Senate, it is the responsibility of the Senator (or other agent of the Senate, such as the Quartermaster General of the Imperial Armies) to call for a moment of silence honouring the dead after any motion for emergency resupply is passed.