Nation FAQ
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Only members of a nation may vote in that nations senatorial elections - and in some cases only members of certain archetypes or characters with elevated social status may vote. For instance in Dawn, only nobles who have passed the Test of Mettle may participate in the senatorial tourney. In most cases who is or is not a Dawnish noble is obvious to everyone present - and the assumption is that all characters will react accordingly. If however there is some genuine doubt, then characters present may dispute an individuals nationality or status. | Only members of a nation may vote in that nations senatorial elections - and in some cases only members of certain archetypes or characters with elevated social status may vote. For instance in Dawn, only nobles who have passed the Test of Mettle may participate in the senatorial tourney. In most cases who is or is not a Dawnish noble is obvious to everyone present - and the assumption is that all characters will react accordingly. If however there is some genuine doubt, then characters present may dispute an individuals nationality or status. | ||
If that happens, then the civil service will look to the nation's egregore to make a ruling on the matter. An egregore is best placed to know if a character is genuinely or who they claim to be. The election will be halted while the egregore talks privately to the character in question. If the character is able to convince the egregore that they are who they claim to be then they will be allowed to participate in the election. If the ''player'' is uncertain, perhaps because they are | If that happens, then the civil service will look to the nation's egregore to make a ruling on the matter. An egregore is best placed to know if a character is genuinely or who they claim to be. The election will be halted while the egregore talks privately to the character in question. If the character is able to convince the egregore that they are who they claim to be then they will be allowed to participate in the election. If the ''player'' is uncertain, perhaps because they are new to the game, then the egregore will take the time to help them to understand what is involved and work out what the correct answer is. | ||
[[Category:FAQ]] | [[Category:FAQ]] |
Revision as of 10:39, 5 March 2015
Introduction
The following is a list of frequently asked questions that players have sent us. If you have any queries about Empire then it is worth checking the FAQs first, to see if the answer to your question is here. Otherwise email us at rules@profounddecisions.co.uk with any questions about the rules or empire@profounddecisions.co.uk with any other questions about the game. We'll answer as quickly as we can and we'll add your question to our FAQ if we think it is likely to be of interest to other players.
This section of the FAQ contains questions about nations. For questions about other parts of the game, please see the more general FAQ.
Can I play a mixed-nation character?
All players must choose a single nation for their character. Although a character may have changed nation, the nature of the setting means that they should use the culture, costume and characterization of the nation they are a member of now. This page about nationality gives more information about why characters in Empire are from a single nation.
Can we play a mixed-nation group?
At the event, the main field will be split into ten distinct camping areas, one for each of the nations and one for the Imperial Orcs. Nation is your primary source of identity and the key route into all the politics of the game, so any Marcher character that spends their time hanging around in the Dawnish camp is likely to be cut out of a significant portion of the game. For this reason alone we are actively discouraging mixed-nation groups and asking players to focus on creating a group that draws from one nation.
There are significant rules penalties for mixed-nation groups. Characters take the battlefield by nation, so you cannot take the battlefield and fight together as a group. You can't be part of the same sect and gain any religious benefits and you can't be part of the same coven and work together to perform rituals. In addition you cannot participate in the politics together as the politics of Empire is segregated on national lines.
All of these elements of the game have been deliberately designed to discourage players from playing in mixed nation groups, because we believe it is much more likely that players in mixed nations groups will have a very bad time. In addition to the significant rules penalties described above, you may be ostracized by your fellow players. If that happens you risk being cut out of the roleplaying of the camp, along with your inability to participate in the battles, rituals and politics of the Empire.
It is important to point out that the nations are all part of a single Empire - they might have political differences on many issues but they are fundamentally on the same side. As such it is perfectly reasonable to begin the game having existing alliances and contacts with groups in other nations. If half your friends want to come from Varushka and half want to play Winterfolk then we would advise you make two groups - one from each nation - and put links between them in your respective backgrounds. It's normal to have close friends and allies from other nations.
Can I play an Imperial Orc in the Marches?
Imperial orcs are the equivalent of a nation - they have their own camp, their own armies, their own generals and so on. Anyone planning to play an Imperial Orc should be based out of the Imperial Orc camp.
Can I be a Dawnish knight without being Dawnish?
No. To be knighted is to be a member of a Dawnish noble house - which means being a member of a Dawnish group - for which you must be Dawnish.
Can I be more than one archetype?
When you create your character you can choose a single character archetype from those described for the nation on the wiki. Archetypes are completely optional, you don't have to have one but it tells us a lot about what you consider to be the main role of your character, and we use them when writing some plots. For instance, if we are going to write some plot involving combat in Urizen - then we might aim that plot at players who have told us they are playing a Sentinel. If we're writing plot involving ritual magic in Dawn then we'll look at who is playing an enchanter.
It is difficult for a character to fulfill more than one role at once, though not impossible. At character creation we ask you to pick the archetype that is most relevant for your character. We may then use that information when looking for characters to involve in new plot we are writing. However archetypes are also about the setting and your characterisation, there are no game rules for them, it is simply a shorthand for how you present your character and what you tell the world about yourself. A Wintermark Thane might also be a Grimnir. However the social role, the vows involved, or simply the time required will often make it difficult to fully portray, or even be accepted, as more than one archetype at once.
What if my nationality or archetype is disputed?
Only members of a nation may vote in that nations senatorial elections - and in some cases only members of certain archetypes or characters with elevated social status may vote. For instance in Dawn, only nobles who have passed the Test of Mettle may participate in the senatorial tourney. In most cases who is or is not a Dawnish noble is obvious to everyone present - and the assumption is that all characters will react accordingly. If however there is some genuine doubt, then characters present may dispute an individuals nationality or status.
If that happens, then the civil service will look to the nation's egregore to make a ruling on the matter. An egregore is best placed to know if a character is genuinely or who they claim to be. The election will be halted while the egregore talks privately to the character in question. If the character is able to convince the egregore that they are who they claim to be then they will be allowed to participate in the election. If the player is uncertain, perhaps because they are new to the game, then the egregore will take the time to help them to understand what is involved and work out what the correct answer is.