Paralysis
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Of particular interest to a magician who masters this devastating spell is the [[Sceptre of the Necropolis]], a powerful [[Weapons & armour#Rods|rod]] that gives the wielder a limited ability to use their spell to [[Calls#IMPALE|critically injure]] their target by stilling processes vital to life rather than immobilising their bodies. | Of particular interest to a magician who masters this devastating spell is the [[Sceptre of the Necropolis]], a powerful [[Weapons & armour#Rods|rod]] that gives the wielder a limited ability to use their spell to [[Calls#IMPALE|critically injure]] their target by stilling processes vital to life rather than immobilising their bodies. | ||
== | ==Casting== | ||
{{Offensive Spell|2}} | |||
==Effects== | |||
The target can move or take any action other than speech for 10 seconds. | The target can move or take any action other than speech for 10 seconds. | ||
Revision as of 22:14, 22 January 2015
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Description
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them.
Of particular interest to a magician who masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure their target by stilling processes vital to life rather than immobilising their bodies.
Casting
- Type: Offensive spell
- Cost: 2 Personal mana
Effects
The target can move or take any action other than speech for 10 seconds.
Suggested Change: You may call PARAYSE against the target struck by your implement.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC