Paralysis
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==Description== | ==Description== | ||
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them. | This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them. |
Revision as of 13:20, 22 January 2015
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Description
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them.
Of particular interest to a magician who masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure their target by stilling processes vital to life rather than immobilising their bodies.
Rules
2 personal mana Offensive Spell
Effects
The target can move or take any action other than speech for 10 seconds.
Suggested Change: You may call PARAYSE against the target struck by your implement.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC