Restore limb
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==Description== | ==Description== | ||
This spell complements the [[heal]] and [[purify]] spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood vessels knit back together and the limb is | This spell complements the [[heal]] and [[purify]] spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood vessels knit back together and the limb is as good as new within moments. The spell only repairs the functionality of the limb - the patient can still suffer from physical stress and blood loss caused by the original crippling wound. Such damage must be treated seperately, either with the [[heal]] spell. | ||
Having a limb restored with this spell is never an entirely natural experience. Some feel a gentle, comforting warmth that spreads from the caster's hands to envelop the chosen body part. Others experience a freezing chill that immediately removes all sensation from the damaged arm or leg - as if it had been entirely severed - which fades slowly after the spell ends. A very rare few patients feel only the horrible sensation of bones knitting and flesh flowing like clay under the hands of the magician, which can be quite traumatising in it's own right. | |||
The spell has some serious limitations; a particularly [[Combat#Traumatic wounds|traumatic]] injury may leave lingering effectsor complications that require the attention of a [[Surgical skills#Physick|physick]]. In this case, the restore limb spell may (rarely) not be sufficient to restore the use of the broken limb, or may repair the gross physical damage but leave some internal damage that may continue to threaten the life of the patient. | |||
Finally, this is not a spell to perform on the front line of a battle. It requires a great deal of concentration, and if that concentration is shaken the spell fails and must be begun from scratch. | |||
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* '''Astronomancy:''' TBC | * '''Astronomancy:''' TBC | ||
* '''Dramaturgy:''' TBC | * '''Dramaturgy:''' TBC | ||
* '''Other traditions:''' | * '''Other traditions:''' Unlike many healing spells, water and fire are rarely used during the casting. Some magicians carry specially prepared bandages to loosely bind the damaged limb, while others - especially [[the Marches|Marchers]], like to slap a handful of damp clay, mud or soil onto the damaged limb, shaping the ruined arm or leg as if they were applying plaster to the side of a house. | ||
* '''Realms:''' This spell regenerates damaged flesh and is firmly within the purview of the Spring realm. | |||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 21:35, 21 January 2015
Description
This spell complements the heal and purify spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood vessels knit back together and the limb is as good as new within moments. The spell only repairs the functionality of the limb - the patient can still suffer from physical stress and blood loss caused by the original crippling wound. Such damage must be treated seperately, either with the heal spell.
Having a limb restored with this spell is never an entirely natural experience. Some feel a gentle, comforting warmth that spreads from the caster's hands to envelop the chosen body part. Others experience a freezing chill that immediately removes all sensation from the damaged arm or leg - as if it had been entirely severed - which fades slowly after the spell ends. A very rare few patients feel only the horrible sensation of bones knitting and flesh flowing like clay under the hands of the magician, which can be quite traumatising in it's own right.
The spell has some serious limitations; a particularly traumatic injury may leave lingering effectsor complications that require the attention of a physick. In this case, the restore limb spell may (rarely) not be sufficient to restore the use of the broken limb, or may repair the gross physical damage but leave some internal damage that may continue to threaten the life of the patient.
Finally, this is not a spell to perform on the front line of a battle. It requires a great deal of concentration, and if that concentration is shaken the spell fails and must be begun from scratch.
Casting
- Type: Regular spell
- Cost: 1 Personal mana
Effects
You may restore a single limb ruined with the CLEAVE call or IMPALE call.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: Unlike many healing spells, water and fire are rarely used during the casting. Some magicians carry specially prepared bandages to loosely bind the damaged limb, while others - especially Marchers, like to slap a handful of damp clay, mud or soil onto the damaged limb, shaping the ruined arm or leg as if they were applying plaster to the side of a house.
- Realms: This spell regenerates damaged flesh and is firmly within the purview of the Spring realm.