Paralysis
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==Description== | ==Description== | ||
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them. | This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them. | ||
Of particular interest to a magician who masters this devastating spell is the [[Sceptre of the Necropolis]], a powerful [[Weapons & armour#Rods|rod]] that gives the wielder a limited ability to use their spell to [[Calls#IMPALE|critically injure]] their target by stilling processes vital to life rather than immobilising their bodies. | |||
==Rules== | ==Rules== | ||
===2 personal mana [[Spellcasting#Offensive_Spells|Offensive Spell]]=== | ===2 personal mana [[Spellcasting#Offensive_Spells|Offensive Spell]]=== |
Revision as of 00:39, 21 January 2015
Description
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them.
Of particular interest to a magician who masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure their target by stilling processes vital to life rather than immobilising their bodies.
Rules
2 personal mana Offensive Spell
Effects
The target can move or take any action other than speech for 10 seconds.
Suggested Change: You may call PARAYSE against the target struck by your implement.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC