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===Essential Mastery===
==Description==
The three spells create bond, detect magic and operate portal are automatically mastered by every [[Magical skills#Magician|magician]]. Understanding these spells forms the basis of all magical lore. Each of these flexible spells can be cast to perform one of a number of effects, one specific effect per casting.
This simple spell is invariably the first one that a [[Magical skills#Magician|magician]] learns to [[spellcasting|cast]]. Every magician is able to cast it; along with [[operate portal]] and [[detect magic]], it represents a shared suite of powers common to everyone who works magic. Being able to forge magical bonds is a key part of learning to cast spells and especially to perform [[rituals]]. Where [[detect magic]] teaches an apprentice magician to perceive magical energies, this spell teaches them the fine control needed to cast other, more complex, spells. It is also a valuable tool both for joining a [[Bands#Covens|coven]] and unlocking the abilities of [[magical items]].
 
There are a number of things that can interefere with or assist a magician in creating a bond. For example, an effect might [[Masque of the Blinded Weaver|conceal]] a bond or make it [[Riddle Hides the Reward|difficult to break]] without [[Black Iron Blade|ritual magic]]. If you encounter such an effect, you may be able to find out more about it with detect magic. There are also several ways to divine information about or using bonds - for example the ritual [[Reading the Weave]] can uncover all sorts of information about bonds and bonded items or people while [[Ties that Bind]] is a valuable investigative tool that can discern who is bonded to a specific item as long as a magician who has previously cast create bond on it is present.
   
   
====Create Bond====
It is worth noting that an [[artificer]] also has the ability to bond characters and magical items, but their abilities are quite limited in that they can ''only'' bond items they know how to make, and they can neither break a bond, nor bond people to each other to form groups.
*'''Cost: 1 Mana'''
 
You may bond a willing target to a suitable item or group. Other than potions and herbs, most [[magical items]] can only be used if the user is bonded to the item. You may also break such a bond if the target or the item is present. Bands and some items can be bonded to multiple people. A single use of this spell will be enough to bond any number of people to such a target, though they still need to be unbonded separately.
A magician who wants to enhance their ability to create and break bonds might invest in a [[Scrivener's Seal]], a magical wand that allows the create bond spell to be performed without depleting personal mana.
 
==Rules==
===1 personal mana [[Spellcasting#Regular_Spells|Regular Spell]]===
===Effects===
This flexible spell can be used to perform a number of seperate tasks, but only one may be used each time the spell is cast. Each of these uses requires the assistance of a [[referee]].
* '''Create a bond.''' You may bond a ''willing'' character to a suitable item or group. You must be close enough to touch both character and item. Other than potions and herbs, most [[magical items]] can only be used if the user is bonded to the item.
** You can also use this spell to bond a character to a band such as a coven, [[Groups#Banners|banner]] or [[Groups#Sect|sect]].
** Bands and some items can be bonded to multiple people. A single use of this spell will be enough to bond any number of people to such a target, though they still need to be unbonded separately.
* '''Break a bond.''' You can break an existing bond betwen a character and an item as long as one or the other is present.
** You can break a bond between a character and a group as long as the character is present. '''CHECK THIS'''
 
 
==Sample Spellcasting Vocals==
* TBC
 
==Common Elements==
* '''Rune Magic:''' TBC
* '''Astronomancy:''' TBC
* '''Dramaturgy:''' TBC
* '''Other traditions:''' TBC
[[Category:Spells]]

Revision as of 23:44, 20 January 2015

Description

This simple spell is invariably the first one that a magician learns to cast. Every magician is able to cast it; along with operate portal and detect magic, it represents a shared suite of powers common to everyone who works magic. Being able to forge magical bonds is a key part of learning to cast spells and especially to perform rituals. Where detect magic teaches an apprentice magician to perceive magical energies, this spell teaches them the fine control needed to cast other, more complex, spells. It is also a valuable tool both for joining a coven and unlocking the abilities of magical items.

There are a number of things that can interefere with or assist a magician in creating a bond. For example, an effect might conceal a bond or make it difficult to break without ritual magic. If you encounter such an effect, you may be able to find out more about it with detect magic. There are also several ways to divine information about or using bonds - for example the ritual Reading the Weave can uncover all sorts of information about bonds and bonded items or people while Ties that Bind is a valuable investigative tool that can discern who is bonded to a specific item as long as a magician who has previously cast create bond on it is present.

It is worth noting that an artificer also has the ability to bond characters and magical items, but their abilities are quite limited in that they can only bond items they know how to make, and they can neither break a bond, nor bond people to each other to form groups.

A magician who wants to enhance their ability to create and break bonds might invest in a Scrivener's Seal, a magical wand that allows the create bond spell to be performed without depleting personal mana.

Rules

1 personal mana Regular Spell

Effects

This flexible spell can be used to perform a number of seperate tasks, but only one may be used each time the spell is cast. Each of these uses requires the assistance of a referee.

  • Create a bond. You may bond a willing character to a suitable item or group. You must be close enough to touch both character and item. Other than potions and herbs, most magical items can only be used if the user is bonded to the item.
    • You can also use this spell to bond a character to a band such as a coven, banner or sect.
    • Bands and some items can be bonded to multiple people. A single use of this spell will be enough to bond any number of people to such a target, though they still need to be unbonded separately.
  • Break a bond. You can break an existing bond betwen a character and an item as long as one or the other is present.
    • You can break a bond between a character and a group as long as the character is present. CHECK THIS


Sample Spellcasting Vocals

  • TBC

Common Elements

  • Rune Magic: TBC
  • Astronomancy: TBC
  • Dramaturgy: TBC
  • Other traditions: TBC