Otkodov
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Much of Otkodov is chilly plains and tundra, with a massive sprawling coniferous forest that covers half of Sküld and a wide range of hills and mountains that covers the southern border with Wintermark and Varushka. | Much of Otkodov is chilly plains and tundra, with a massive sprawling coniferous forest that covers half of Sküld and a wide range of hills and mountains that covers the southern border with Wintermark and Varushka. | ||
==Urdur | ==Urdur== | ||
Böras, Seythis, Ethaqua, Ayjeer and Volos are cold plains; Kvantal and Neeyukir are rugged and hilly. A great cold lake sits across the border with Verthandi to the east. The territory is sparsely populated, with the barbarians primarily focused around fortified villages with wooden and (in some cases) stone pallisades being the primary defense. | Böras, Seythis, Ethaqua, Ayjeer and Volos are cold plains; Kvantal and Neeyukir are rugged and hilly. A great cold lake sits across the border with Verthandi to the east. The territory is sparsely populated, with the barbarians primarily focused around fortified villages with wooden and (in some cases) stone pallisades being the primary defense. | ||
==Nithoggir | ==Nithoggir== | ||
Cold plains, broken by rugged hills and the occasional mountain. As with Urdur, volcanic hot springs are common and in some places plumes of black smoke appear to rise naturally from beneath the ground. The northern coast drops away in great sheer cliffs – there is no easy access to the frigid iceberg-haunted sea. Parts of the coast are marked by great cracks of chasms that reach many miles inland and seem to be where much of the population is centred. | Cold plains, broken by rugged hills and the occasional mountain. As with Urdur, volcanic hot springs are common and in some places plumes of black smoke appear to rise naturally from beneath the ground. The northern coast drops away in great sheer cliffs – there is no easy access to the frigid iceberg-haunted sea. Parts of the coast are marked by great cracks of chasms that reach many miles inland and seem to be where much of the population is centred. | ||
Hecla and Vatnajokul are rugged, hilly terrain. Erawayugot, Isvorthor and Skarlans are cold plains and broken ground. | Hecla and Vatnajokul are rugged, hilly terrain. Erawayugot, Isvorthor and Skarlans are cold plains and broken ground. | ||
==Sküld | ==Sküld== | ||
Roughly half of Sküld is dominated by an ancient coniferous forest; a massive fresh-water lake dominates a further quarter of the territory. The territory, along with Verthandi, appears to be where much of the Thule “civillian” population is found. | Roughly half of Sküld is dominated by an ancient coniferous forest; a massive fresh-water lake dominates a further quarter of the territory. The territory, along with Verthandi, appears to be where much of the Thule “civillian” population is found. | ||
Revision as of 11:12, 13 October 2014
Introduction
Otkodov is a cold nation, consisting of four territories: Urdur in the south-west, Verthandi in the south, Sküld in the east and Nithoggir in the north.
Much of Otkodov is chilly plains and tundra, with a massive sprawling coniferous forest that covers half of Sküld and a wide range of hills and mountains that covers the southern border with Wintermark and Varushka.
Urdur
Böras, Seythis, Ethaqua, Ayjeer and Volos are cold plains; Kvantal and Neeyukir are rugged and hilly. A great cold lake sits across the border with Verthandi to the east. The territory is sparsely populated, with the barbarians primarily focused around fortified villages with wooden and (in some cases) stone pallisades being the primary defense.
Nithoggir
Cold plains, broken by rugged hills and the occasional mountain. As with Urdur, volcanic hot springs are common and in some places plumes of black smoke appear to rise naturally from beneath the ground. The northern coast drops away in great sheer cliffs – there is no easy access to the frigid iceberg-haunted sea. Parts of the coast are marked by great cracks of chasms that reach many miles inland and seem to be where much of the population is centred.
Hecla and Vatnajokul are rugged, hilly terrain. Erawayugot, Isvorthor and Skarlans are cold plains and broken ground.
Sküld
Roughly half of Sküld is dominated by an ancient coniferous forest; a massive fresh-water lake dominates a further quarter of the territory. The territory, along with Verthandi, appears to be where much of the Thule “civillian” population is found.
Hahlerm, Kógur and Stathas are forested; while woodlands are common elsewhere, Luhguren, Kerpavogur, Feyothur and Keyursal are effectively cold plains.