Vizier of the Incarnadine Satchel
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==Powers== | ==Powers== | ||
===Ministry=== | ===Ministry=== | ||
As a [[ | As a [[Mercantile_investments#Ministries|ministry]], the title of Vizier of the Incarnadine Satchel allows the holder to purchase quantities of special materials at a set price. The Vizier spends makes their decision how much money to spend during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed. | ||
<table><tr><td style="background-color: LightBlue;">Total Money Spent</td><td style="background-color: LightBlue;">Production</td></tr> | <table><tr><td style="background-color: LightBlue;">Total Money Spent</td><td style="background-color: LightBlue;">Production</td></tr> |
Revision as of 23:48, 13 April 2014
Overview
The Vizier of the Incarnadine Parador is an Imperial title awarded to a Freeborn citizen. It is a national position appointed through the Bourse.
The Vizier oversees and advises agents across the Bay of Catazar and beyond who acquire herbs on their behalf. Sometimes agents of the Vizier travel with fleets visiting distant shores, empowered to negotiate on behalf of the minister and constantly seeking the best possible deal when bargaining for valuable plants.
The title takes its name from the Incarnadine Satchel, a unique artifact in the form of a crimson-stained bag said to have been a gift from the original Riqueza to her youngest daughter. Stories differ as to it's properties but the most common versions suggest the wondrous satchel either transformed any herb placed within it into any other herb, or transformed herbs into potions with incredible alacrity regardless of the capabilities of the holder. The satchel was passed from it's guardian hakima to the first Freeborn to take up this ministry. Unfortunately, the satchel was lost along with it's bearer somewhere in the mountains of Kahraman during the punishing winter of 294YE, and has not been seen since.
Responsibilities
The Vizier is traditionally expected to ensure that the apothecaries of the Brass Coast have access to the herbs they need to make potions. This being a Freeborn ministry, it is expected that the Vizier will take the opportunity to make whatever profit they consider appropriate. A few Viziers have instead used their title to ensure that Freeborn warriors and hakima are kept well supplied with useful potions, especially those that will help them fight the enemies of the Brass Coast during journeys through the Sentinel Gate.
Powers
Ministry
As a ministry, the title of Vizier of the Incarnadine Satchel allows the holder to purchase quantities of special materials at a set price. The Vizier spends makes their decision how much money to spend during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
Total Money Spent | Production |
8 Crowns | 10 Cerulean Mazzarine and 5 each of True Vervain and Imperial Roseweald |
20 Crowns | 16 Cerulean Mazzarine, 8 each of True Vervain and Imperial Roseweald and 3 each of Marrowort and Bladeroot |
36 Crowns | 20 Cerulean Mazzarine, 10 each of True Vervain and Imperial Roseweald and 6 each of Marrowort and Bladeroot |
Selection of the Vizier of the Incarnadine Satchel
This title is appointed during the Spring Equinox. The Vizier of the Incarnadine Satchel is appointed by citizens of the Brass Coast who control fleet personal resources. The larger the fleet an individual has, the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse.
Only a Brass Coast character may hold the title. They do not receive a seat on the Bourse nor access to the private auction.
Removing the Vizier of the Incarnadine Satchel
The Vizier of the Incarnadine Satchel is appointed every year. They cannot be revoked by any Assembly of the Imperial Synod.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.